Assassin’s Creed III: Shorter Wii U Development Time May Cause Setbacks

While the Wii U version of Assassin’s Creed III is planned to be equivalent to the Xbox 360 and PlayStation 3 versions, it turns out that it may fall short in a few areas. Lead Designer Steven Masters says that the more limited development time the Wii U team has had could lead to a few features not quite making it into the final product in time foe launch – namely a few lighting and particle effects.

While the team is hoping that the system’s release may be a bit further off than anticipated so they’ll have some additional time to “play catch-up” and bring things fully up to par, they say that even without these effects, the Wii U version still performs at “99%” compared to other platforms. Whether or not it manages to reach that 100% mark will depend on the remaining development time – not on the system’s innate capabilities, as many might have been quick to judge.

Source: Xbigy Games via My Nintendo News

  • Amanita

    If the Wii U version does not end up graphically up to par with other versions of ACIII, I worry that uninformed people will still judge the console’s specs as inferior to even those of the current generation. We will have to wait until a game is released that uses the Wii U hardware to its fullest capacity.
    This makes me wonder if such a game would be announced as early as the press conference in September. Will Nintendo use that opportunity to announce new titles for the Wii U?