Rumor: Retro Studios is Working on Game Engines for Wii U

retro-studios-wii-u-engines

While we’re as excited about the prospect of Nintendo’s star Western studio Retro Studios developing a new game, whether it’s an original IP or an existing franchise entry, the silence regarding just what Retro is working on for Wii U has been a little unsettling. Sure, job information suggests that they’re doing something in the games department, but we’ve learned from the Mario Kart 7 story that this doesn’t mean they’re handling their own game. They could just as well be teaming up with another studio to tackle a high-priority project.

According to a new rumor, that’s exactly what’s going on. A connected source told us that Retro Studios has been charged with creating game engines for Wii U and helping other developers implement them. While we didn’t get any specifics on what exactly “other developers” means, our source commented that Retro’s work involves both internal and external projects. The icing on the cake? Apparently Retro showed off their Wii U magic to Epic Games and got them to reconsider bringing Unreal Engine 4 to the system.

As with all rumors, we can’t confirm anything – but we did some digging into Nintendo’s own statements about inter-studio collaborations just for fun. Hop inside to see the results.

I’ll admit, I was rather skeptical that this rumor held any weight at first, but then I did some digging and found another time that Retro Studios and inter-department development were mentioned in the same breath. Fun stuff – it was within the last year.

When asked about whether Nintendo would ever consider partnering Retro Studios up with EAD for a Zelda game, series producer Eiji Aonuma replied:

Nintendo’s developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources. I’m satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.

He’s specifically talking about graphics-heavy games – the kinds of games that would demand brand-new graphics engines, intended from the start to be used to create satisfying HD experiences on Wii U. A lot of people may read his comment about “outside companies” as dealing with third-parties, but in fact the context of the interview has more to do with other studios inside Nintendo such as Retro and Xenoblade developer Monolith Soft.

This quote calls to mind something that Nintendo president Satoru Iwata had said just a month earlier, specifically addressing the same topic as it concerned future Wii U software:

Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. When you look at Nintendo’s software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point.

[...] It is not necessary for us to deploy a huge number of people in order to develop such games.

When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop.

[...] As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons. Having said that, however, as I mentioned, it is true that, in some software areas, we need to be engaged in the power games. Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources.

Of note: he’s talking about the same series, making the same remark that Nintendo needs to rely on outside help for the next Zelda to be successful. While that doesn’t necessarily mean he’s talking about Retro Studios specifically, it does strongly suggest that the kind of game engine help that our source says is going on behind the scenes is happening.

We just hope that, should this tip turn out to be bona fide, this doesn’t rule out the possibility of Retro Studios working on something in-house.

  • The man

    Maybe a new engine and a game for it?

    • http://www.gengame.net/ Alex Plant

      That’s what I’m hoping! But I think right now they’re likely teaming up with other studios, if this is really a true blue tip.

    • the_mags

      Star Fox.
      That is all.

  • shane mitchell

    if true…..awesome news :)

  • http://www.game-rumble.com/ LamiaGR

    I don’t know about Retro Studios but Unreal needs to get to the Wii U. A lot of developers are used to that.

    • http://www.facebook.com/gwwampler Gregory William Wampler

      Here’s the thing, having a console developer create a console-specific engine would out-do a PC engine brought to consoles any day. PC game engines are always toned down to run smoothly on a console. They aren’t always fully optimized either as that would add unwanted costs. However, starting off on a console for a console (in this case a single console) could very well make games look extremely good even when the PS4 and Nextbox release. With Nintendo looking to work more and more with third-parties as of late, they could very well explain how their engine works.

  • http://www.facebook.com/Rundas45 Joe Yazal

    Metroid please. If not, then Starfox.

  • Mukkinese

    Makes sense to me. Retro really get down to the metal and make the most out of the hardware available. Metroid prime 3 was an early Wii game and looked great. It ran smooth as silk and could stand next to Xbox and PS3 games easily. It still looks better than most newer Wii games. Bringing their expertise to the Wii U and making it available to other developers seems like a very smart move by Nintendo. It will certainly push Sony and MS, maybe even help the Wii U rival their new “next gen” machines. That kind of competition is good for gamers of all kinds.

  • http://www.facebook.com/gwwampler Gregory William Wampler

    I’m betting this is pretty close to true if not fully true. Did Nintendo ever say who created the Zelda Wii U tech demo for E3? I don’t think they did and I am VERY much willing to bet that Retro did it. I don’t think anyone else could have created it, including Nintendo themselves. Not necessarily because I think NIntendo COULDN”T achieve that graphical quality, but rather, because Nintendo doesn’t ever focus on graphics alone and that is ALL tech demos do. Hell, even when they called Luigi’s Mansion a tech demo when they unveiled it (and they defnitely showed off the physics and only tech), that was still technically only part of the game.

  • Greenbeans1.8

    lol alex plant

  • the_mags

    If we knew, it wouldn’t be a rumor. That’s the reason why it has “rumor” in the title.

  • http://www.facebook.com/tony.lane.35 Tony Lane

    If Nintendo’s EAD were to use the Retro Engine on a new Zelda title for the Wii U, imagine an army of Zelda fans gasp and cheer at the same time. I hope the rumor of Retro Studios creating a graphics engine exclusively for the U is 100.5% true and legit.

  • Ravyu

    Nobody, and I repeat NOBODY can get over that Zelda HD screenshot