Darksiders II is going to be one of the first fantasy action-adventure games for Wii U, so we hope Zelda fans who want to get a taste of what the future of the franchise might be like on Nintendo’s new system check it out when it launches on November 18. In the meantime, the game’s lead designer, Haydn Dalton from Vigil Games, says that moving a game like Darksiders II over to Wii U was very easy. Given that, we have high hopes that it’ll be pretty easy to create a working system that’s appropriate for a new Zelda game as well.
We’re keeping our fingers crossed that a new HD Zelda will surface at E3 next year… but of course we wouldn’t be surprised if it took a little longer to hit the stage. Still, in the meantime, we’ll have Darksiders II to whet our appetites.
Read on for Dalton’s comments about developing for Wii U.
Technically, it’s one of the easier platforms to develop for. We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.
If it’s “surprisingly easy” to do ports at this phase, I can only imagine how easy it will be to create more unique software and even more robust multiplatform games down the line, once developers really learn the ins and outs of the system.