Ninja Gaiden 3: Razor’s Edge Uses ‘Dynamic Resolution’ to Get the Most Out of Wii U’s Power

While Wii U sports a beefier GPU than either of the other current-gen HD boxes, developers may be able to squeeze out some terrific-looking visuals for a long time to come – and it’s all thanks to a relatively-new graphics technique called “dynamic resolution.” Dynamic resolution involves some clever programming tricks that let the game adjust the display resolution on the fly, downscaling when the GPU is overwhelmed in order to avoid any serious compromises. This technique has been used in a number of current-gen games: WipEout HD, MotorStorm Apocalypse, and Ninja Gaiden 3, just to name a few, and will be employed once again in the Wii U version of Ninja Gaiden 3.

Of course, if you’re serious about graphics this may not sound like a very appealing strategy, but for the rest of us, we’re just glad game makers are able to make things work on a wide variety of hardware.

Source: Games Industry International