We recently sat down with Collin van Ginkel, co-founder of Two Tribes B.V., and had a nice little interview over metaphorical coffee. Two Tribes is the indie company responsible for the critically-acclaimed Toki Tori series of games. Their latest creation, Toki Tori 2, is well on its way to digital release on Steam, the Wii U eShop, and perhaps some other consoles as well.
Make the jump for the full transcript.
GenGAME: Approximately how long will Toki Tori 2 be, in terms of the number of levels and other content?
Two Tribes: We don’t actually have separate levels like many other games. All our environments are linked and make up one big island. There’s no level count as such, we simply add content when we feel we’ve got a great idea for a puzzle.
The island will keep you busy for quite some time and will have hidden shortcuts and optional content for those seeking a bit more.
TT: No, we haven’t announced it yet. We had originally planned to release Toki Tori 2 in March of this year, but that obviously didn’t happen. So now we simply wait until we’re close to being finished before promising anything.
GG: Do you eventually plan on bringing Toki Tori 2 to other consoles?
TT: Yes! We’d love to do PSN/XBLA versions of the game and there will probably be mobile versions of the game as well down the line. We’re only a small developer however, so we must pick our battles. And currently we’re battling PC/Mac through Steam and Wii U through Nintendo’s download store.
GG: What has been the most fun part about developing Toki Tori 2?
TT: Having total freedom again! Toki Tori 2 is the first game a long time where we’ve been able to go all out and create something without compromising on our vision because of a publisher or third party being involved. It’s super!
GG: Since Nintendo has not yet officially released the specifications of the Wii U, you probably cannot talk about them right now. But would you say that you are satisfied with them as next-gen console capabilities?
TT: The Wii U is a good match for Toki Tori 2. Toki Tori 2 is the most graphically demanding game we’ve made so far for any system, which includes our PC/Mac games.
GG: Nintendo has recently been allowing many more independent developers to create games for their consoles; a move of which everyone has approved. What do you think are the chances that any references to these indie games will appear in the next Super Smash Brothers game, whether as stages or even characters, etc.?
TT: I don’t think they limit their character roster to non-indies. Nintendo tends to pick the really big characters (Sonic, Solid Snake etc) and I think the indie scene still hasn’t produced something equally large on
GG: Are there any independent games for other consoles that you personally think would work well as Wii U titles?
TT: The Wii U’s GamePad is so versatile that basically any console title will work well on the device. What I’m looking forward to however is to see what independent developers can come up with using the dual screen setup of the console. I think the indie corner will embrace the new device’s peculiarities much easier than the bigger, less flexible larger developers.
TT: We’ll probably look at releasing RUSH and EDGE on Wii U after Toki Tori 2, to make sure our fans can have most of our recent games all on one console.
3DS is a bit different since we have yet to port our code to that platform. We’re looking into partnerships now to get EDGE on it, but nothing’s set in stone yet.
GG: If you were to collaborate on a project with any other video game developer, who would it be and what would you create?
TT: Something completely insane and barely playable together with the freaks at Gaijin Games would be nice.
GG: What is the prettiest color in the rainbow?
TT: I’m thinking of painting my house Malachite, so I’ll pick that one.
Thank you Collin van Ginkel for your time! Find out more about Two Tribes and Toki Tori 2 at the Two Tribes website.