We’ve been closely following the Kickstarter initiative for Obsidian Entertainment’s “Project Eternity” since it was first announced, and while the game’s met its funding goals more than twice over, there’s still all kinds of new stuff to get excited about. They keep plowing through each of their stretch goals, but we still didn’t quite know what the game will look like… until now.
The image above is the first-ever official screenshot released by Obsidian of the game. They’ve also released a press statement that goes in-detail into what exactly they’ve been able to achieve from a visual standpoint that I think a lot of you might find interesting. Read on to find out more.
We are using the same method that was used in the Infinity Engine games, but we now have the power of more advanced rendering packages (we are currently using XSI from Autodesk/Softimage) and much more powerful computer to render out realistic trees and grass as the starting point. It also allows us render things out at 1440p, which is 3.7M pixels per screen compared to the resolution of the later Infinity Engine games of .5M pixels per screen.
That means we are adding in almost 7.5 times the detail compared to those older games. The artists then pull the image in and add detail into the image that would cost days of rendering time, like moss on the rocks, more detail on the roads and making sure that every screen in the game has all the detail we can get into it.