Wii U Off to a Strong Start, Momentum Stronger Than Xbox 360 and PS3 Launch

Wii U may not be making quite as big a splash in the gaming world and the mainstream marketplace as Wii did – it isn’t sold out everywhere, for one, and there still seems to be a lot of confusion among the average joe about what exactly it is in the first place – but it certainly isn’t faring too badly. In fact, it’s not far behind Wii – and still miles ahead of both the Xbox 360 and PlayStation 3 launches of 2005 and 2006.

Current projections have Wii U sales after its first four weeks at 1.8 million units, more than half the life-to-date sales of the PS Vita, and almost twice that of Xbox 360′s 940,000 units in its first month – and that with no competition from other next-gen systems. PlayStation 3 only managed to ship 540,000 systems in the same timeframe.

Wii, on the other hand, sold 2.1 million systems after its own first four weeks. That’s a shortfall of only about 300,000 units – a pretty impressive success, if you ask me, given that Wii U is considerably more expensive than Wii was back in 2006.

Source: Aussie-Gamer

  • MetroAndroid

    Nintendo intentionally had a shortage of Wiis to raise their value super high.

    • http://twitter.com/GunMetalJackal D-Go

      That makes no sense. Creating artificial scarcity would hurt Nintendo, no units sold = no money being made. It is not in their best interest to sit on unsold units, they’d actually be losing money by doing so. To see why there was a shortage all you have to do is look at any month after the first few years of the Wii’s launch, it was selling gangbusters, more than 360 & PS3 put together, the quantity being manufactured, shipped and sold would create bottlenecks in distribution of the Wii, not this “intentional shortage” of the hardware. What if the public suddenly decided they didnt care about the Wii much like last year? Nintendo would be sitting on mountains of unsold units much earlier than last year.

      • MetroAndroid

        Wii was super hyped up. Nintendo consoles will always sell well. There weren’t any for a year at my local GameStop before they finally got in a single used one. You don’t think Nintendo couldn’t keep making more and shipping them? They didn’t have to sit on unsold units. They only had to make enough for the shortage. Then when everyone wanted it but there’s few to be found, prices go up and they make more consoles and ship. They started off with a lot then when those ran out they shipped very few until about a year later where they started shipping a constant stream of them. It’s basic economics.

        • http://twitter.com/GunMetalJackal D-Go

          Prices on the Wii never went up they stayed the same and eventually dropped. Nintendo did make more and they sold more, In Japan as of 2010 nearly twice as many wiis had been sold than PS3s, 6 million more in Europe than PS3, and in the US 12 million, that is a staggering number of units. How is it possible that they made “only enough” units to create demand, yet still sell almost twice as many units in some regions than their competitors?

          Wii – 97.18 million as of 30 September 2012[8]

          PlayStation 3 – 70.2 million as of 30 September 2012[53][54]

          Xbox 360 – 70.0 million as of 30 September 2012[55]

          [edit]Japan sales figures

          Wii – 11,534,590 as of 1 April 2011[56]

          PlayStation 3 – 6,341,950 as of 1 April 2011[56]

          Xbox 360 – 1,448,665 as of 1 April 2011[56]

          [edit]Europe sales figures

          Wii – 24.9 million as of December 2010[57]

          PlayStation 3 – 19.7 million as of December 2010[57]

          Xbox 360 – 13.7 million as of December 2010[57]

          [edit]United States sales figures

          Wii – 30 million as of 10 August 2010[58]

          Xbox 360 – 18.7 million as of 31 December 2009[59]

          PlayStation 3 – nearly 12 million as of 14 April 2010[60]

          • http://twitter.com/GunMetalJackal D-Go

            Manufacturing supply isnt an automatic on/off switch, It takes time to ramp up production. Production steadily grew, it wasnt artificially stagnated:
            Sales figures tidbits
            Worldwide: 26m worldwide in June 2008.[34]
            United States – see NPD Seventh generation
            December 2007: 325,000 units [35]
            May 2007: 1.3 million units [36]
            November 2008: 10.4 million [37]
            January 2009: 14.2 million (8.3m in 2008)[38]
            United Kingdom:
            December 2006 (launch): 105,000 units [39]
            May 2007: 438,000 units [40]
            June 2007: 618,278 [41]
            August 2007: 1 million (38 weeks since launch) [42]
            September 2007: 1.1 million [43]
            January 2008: 2.0 million [44]
            September 2008: 3.6 million [45]
            January 2009: 4.9 million [46]
            December 2007: 684,000 units [47]
            April 2008: 813,000 units [48]
            August 2008: 1,060,000 [49]
            May 2007: 410K [50]
            December 2007: 1 million in one year, the fastest selling system in France ever [51][52]
            June 2008: 1.8 million [53]
            April 2007: 222,000 (GfK) [54]
            August 2007: 291,200 [55]
            June 2008: 1 million units [56]
            December 2006: 32,901 [57]
            November 2007: 200,000 in 50 weeks (fastest selling system in Australia) [58]
            July 2008: 456,000 units sold in Australia and New Zealand [59]
            July 2008: Fastest to 500,000 units (84 weeks) [60]
            November 2008: 750,000 units (102 weeks) [61]
            August 2007: 111.000 units sold GfK
            June 2008: 432.000 units sold
            September 2008: 636.000 units sold
            Scandinavia (Norway, Denmark, Sweden)
            January 2009: 530,000 units [62]

            • MetroAndroid

              Listen dude, I give up you obviously spent the time researching this. I applaud you. I heard some video game news website say that. Sorry. I still think though that comparing Nintendo consoles especially the Wii to consoles like PS3 or 360 is slightly flawed though as the Wii was selling to a much larger demographic than the PS3 or 360. I do know that my *local* GameStop got basically no new Wiis for a year after launch. They weren’t selling out. They got them for about 2 weeks then no more.

              • http://twitter.com/GunMetalJackal D-Go

                I dont know how to feel =/

                • Gaucat

                  Feel awesome. You did good. You did good…

    • http://www.facebook.com/people/Steve-Thompson/100000355411389 Steve Thompson

      And the white house is keeping aliens a secret from us. With Area 51 houses many aliens with prehensile dicks.

      • MetroAndroid

        I trust my sources over you 8)

  • K2L

    Meh, it’s no Virtual Boy, at least. But then again, nothing can get worse than Virtual Boy …. except maybe the CD-i Zelda games.

  • Terrak

    The Wii U was not more expensive then the Wii was at launch here in Australia. Infact it was cheaper. Dont ask me how that works but hey i wasnt complaining when i went to pick up my preorder

    The Wii Was AUS$400 the Wii U was as cheap as AUS$379 (got mine at AUS$399 with a bundled starter kit) during the launch period.

    Secondly these are encouraging signs for the console that all developers should sit up and take notice. The Wii U is on track to grow its install base rapidly and by the time the other two are ready to drop their latest consoles developers cant seriously ignore the massive headstart the Wii U will have. Unless the next consoles launch with a gamechanger like the Wii did all those years ago i dont see how this generation will be different from the last, if these initial numbers are anything to go by.

    • Storm

      That’s because the exchange rate was completely different, sitting at much closer to AU$1.5 to each US$. Now that they are equal, the prices have began to shift closer to the US ones.