monolith-soft-wii-u-project-interview

Xenoblade Developer Monolith Soft Wants Their Wii U Game to Compete with Bethesda

Among Western developers, Bethesda Softworks is something of a powerhouse. Their latest big game, The Elder Scrolls V: Skyrim, recently became the best-selling console RPG of all time, standing alongside games like Call of Duty as massive successes that pushed their respective genres further into the mainstream consciousness than they’ve ever been before.

Monolith Soft, the Nintendo-owned studio behind Xenoblade Chronicles, regarded by many as the best JRPG in recent memory, says that in terms of making big leaps in the next generation and wowing players, they’re aiming to put the standard for Japanese games on par with that of Bethesda. Suffice to say they’ve got big ambitions for their secret Wii U project.

Hop inside to hear more from the development team.

As is usually the case with unannounced projects, the team hasn’t said much about their project, other than that it will be challenging, flashy, and addictive, and that it will bring people together. I don’t know about you, but it sounds like they have a major online game on their hands.

Because they’re making an early game for a next-gen system, they also wanted to bring together the right team of people to show off Wii U’s capabilities against other platforms. Fortunately, working within Nintendo makes it easy to learn the ins and outs of the console.

Executive producer Hirohide Sugiura and Michihiko Inaba said a few words about how they plan to make waves in the industry – specifically about how they want Japanese games to become more competitive against their Western counterparts.

Inaba:I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.

Sugiura: I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.

Source: Monolith Soft via Siliconera

  • 10DS

    Ugh this is pathetic. I hate when people don’t grasp the companies skill. The Elder Scrolls shouldn’t even be called a series. It’s not even a game yet. It’s just people buying betas of the same game with different stories as the developers slowly tweak it to find the things that work best. And quite frankly Dark Souls is much better anyway. It’s the same with Call of Duty, just because it sells doesn’t mean it’s good. The first couple of these “series” are okay but they simply become overpriced DLCs. Final Fantasy 12 and Majora’s Mask were the best in their series and they didn’t sell that much, even though they pushed boundaries and amazing gameplay and story. Just because there are fake gamers, (yes if you are a social gamer you are a social person, not a social gamer,) that are bad consumers don’t mean the developer is any good, it just means there have become an excessive rate of people who take gaming as a small hobby, and don’t pay much attention to the games and simply buy for social aspects. (Yes, CoD is a COMPLETE social series. There is nothing hardcore at ALL about CoD, unless you consider aiming, which is extremely simple.) “New” Super Mario Bros. doesn’t push anything, sure the latest one did get high ratings because it was better than the other crappy versions, but it’s not something good. Pokemon does the same thing. “New” pokemon. More like a new sprite with the same moves. It’s the community of gamers being pathetic that caused that in general. I really wish developers would stick to how they were rather than become new lazy shits. Because it’s enough Sony’s gaming division entirely has taken that route after a glorious Ps2 to lazy shit Ps3. Developers seem to no longer care about making a good game, rather making a selling game. To sell to a bad market, you have to sell something idiots would buy. I hope some developers DON’T do this and continue like NamcoBandai did with Tekken Tag Tournament 2 and develop a game to make a good perfect fighter game. It doesn’t matter what idiots at IGN rate it, because they use TONS of logical fallacies as well as catastrophes. People playing a game simply to win even with all the odds for them shouldn’t be buying games to endorse more and more developers to be lazier. Games should push boundaries or fulfill a game well ONCE. CoD 1-3 were fine but the rest were just maimed laziness. Albedo, (Xenosaga,) was a hilarious character, and rather than seeing characters like him lose their personality and become a boring lack of ingenuity character. Halo 4 included some social aspects to get some other gamers involved, but it kept some hardcore aspects. Not just be a waste of money. Devs should realize that when most people buy a Nintendo console they couldn’t care less about graphics and actually want to play a game for a game. It’s always happened. HD graphics are nice but if the gameplay and story is bad there isn’t a point to it being called a GAME. (GAMEplay. Not Gamegraphics. That would be called a movie.) By becoming lazy with the game they will lose sales, because it’s on a Nintendo console. Most of those purchases of Wii U are to see where it can go, how good the games are, and for the 1st party and some 3rd party. Not many bought those lazy crap Batman ports that didn’t even properly use the technology. Everyone who likes graphics sits there and denies it like a child referring to the CPU being bad and completely missing the fact that the GPGPU exists, because they have to delude themselves that Nintendo can’t be hardcore and they’re excuse is it doesn’t have the capabilities to spray red pixels so they can feel “mature.” Hopefully devs will KEEP what they need in the game to rightfully call it a game, not that shit spewed out year by year.

    • http://www.gengame.net/ Alex Plant

      “Just because there are fake gamers, (yes if you are a social gamer you are a social person, not a social gamer,) that are bad consumers don’t mean the developer is any good, it just means there have become an excessive rate of people who take gaming as a small hobby, and don’t pay much attention to the games and simply buy for social aspects.”

      But this is a terrible, terrible way to run a business. If your content isn’t something that lots of people are willing to pay money for, you are not going to be making ANY games, whether they’re for the “fake gamers” or the “real gamers.” There is no such thing as being above “fake gamers” – the potential customers are in charge of you, since they are the ones that either supply or withhold the money chain that lets you make games for a living in the first place.

      • Ernesto Reyna

        Your first statement is something I’ll only slightly disagree with as products that are good will be recognized as good regardless of whether or not they sell.

        However I strongly disagree with your second statement saying that a work can have its quality judged by sales and I can explain in one word: Bieber.

        • http://www.gengame.net/ Alex Plant

          Critics don’t decide what is worth purchasing. Consumers decide that. Since quality is a subjective standard, this means that the dominating opinion is the one that is more widely accepted – as demonstrated through buying behaviors.

          • Ernesto Reyna

            I didn’t say critics (bleh) decided a game’s quality but I don’t think consumers decide it either. What consumers decide is whether a game is successful, not the game’s quality. That isn’t to say that quality and success are unrelated, however they are still two different things. Quality is too broad to be defined by a single factor, in my own opinion, while success can be measured in dollars and cents.

    • END

      Note: Arguing over how someone is not a hardcore handed because of what they play pretty much qualifies you as a casual, because you’re apparently overly concerned about your social title.
      2nd note: I am aware of my previous statement.

      • END

        I am aware of the irony* lol.

      • Ernesto Reyna

        I fail to see how labeling a group will apply the same label to him. This is the classic “takes one to know one” argument and I disagree with it.

    • Erimgard

      Pokemon innovates with every generation. It could stand to shake things up more, but they do change quite a few things each time they make a new game.

  • Majoras_Wrath

    I’m glad that they have accepted the challenge of competing with the West. I still believe Japanese developers have so much more to offer than people give them credit for. I can’t wait to see what they’re working on.

  • Primus

    Though it is great for monolith soft to set it’s goals to compete with such a renowned company, I don’t want the developers to mirror similar styles. I loved Xenoblade as a JRPG just as I loved Skyrim as a Western-RPG. If the two companies should compete, they should compete as set of clashing ideals and systems. Competition in this way would be much more beneficial to the companies and ultimately the consumers in terms of the product that is made. I would not want two similar games that compete over the minor details.

  • monkey

    “recently became the best-selling console RPG of all time,”

    In the US only, hence irrelevant. Other japanese rpgs sold more globally this gen.

    All the best rpg makers are in japan.

    They are really only talking about engine work.

    When it comes to best rpgs, they are all from japan this gen like square, atlus, falcom, namco, ect

    ” I don’t know about you, but it sounds like they have a major online game on their hands.”

    Only a moron without a clue woudl think this. They hate online rpgs. They love single player rpgs. Thats where the passion is

    To sum up, hes only talking about engine stuff.

    The best rpgs are all japanese this gen

    nobody wants to emulate buggy broken shit like skyrim

    • Man1234

      How do you know it isn’t an Online game? I read that sentence and was worried because I hate MMOs and want this to be a one player game. But I just have ask what makes you think it isn’t an MMO? “As is usually the case with unannounced projects, the team hasn’t said
      much about their project, other than that it will be challenging,
      flashy, and addictive, and that it will bring people together.” How would you not come to the conclusion this hints an MMO? Singleplayer Jrpgs don’t “bring people together”, when I read that I was hoping maybe it was just lost in translation.

      • monkey

        Because theyve never made one. History tells us what games they will make and what they wont.