Among Western developers, Bethesda Softworks is something of a powerhouse. Their latest big game, The Elder Scrolls V: Skyrim, recently became the best-selling console RPG of all time, standing alongside games like Call of Duty as massive successes that pushed their respective genres further into the mainstream consciousness than they’ve ever been before.
Monolith Soft, the Nintendo-owned studio behind Xenoblade Chronicles, regarded by many as the best JRPG in recent memory, says that in terms of making big leaps in the next generation and wowing players, they’re aiming to put the standard for Japanese games on par with that of Bethesda. Suffice to say they’ve got big ambitions for their secret Wii U project.
Hop inside to hear more from the development team.
As is usually the case with unannounced projects, the team hasn’t said much about their project, other than that it will be challenging, flashy, and addictive, and that it will bring people together. I don’t know about you, but it sounds like they have a major online game on their hands.
Because they’re making an early game for a next-gen system, they also wanted to bring together the right team of people to show off Wii U’s capabilities against other platforms. Fortunately, working within Nintendo makes it easy to learn the ins and outs of the console.
Executive producer Hirohide Sugiura and Michihiko Inaba said a few words about how they plan to make waves in the industry – specifically about how they want Japanese games to become more competitive against their Western counterparts.
Inaba:I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.
Sugiura: I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.