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Weekend Conclusion: Zelda Wii U’s Visuals Should Exceed All Expectations

This week’s “Weekend Wondering” community poll question – “Which Visual Style Would You Like for the Next 3D Zelda Game?” – brought a lot of opinions to light, but I think one thing we can agree on is that the next Zelda game needs to exceed everyone’s expectations from a visuals standpoint.

Whether that means advancing an existing visual style like Twilight Princess‘s more “realistic” take or Skyward Sword‘s more whimsical and fantastical painting-like style, or something entirely new, what’s really important is that the game is both beautiful and a fitting representation of the world of Hyrule.

The realm of possibilities is wide open. A fan-made trailer for a supposed Majora’s Mask HD remake surfaced during last year’s E3, and its highly-detailed take on the events that transpire following Link’s first steps into Termina had people practically wetting themselves. On the other hand, the way it gave life to its characters – even just the Happy Mask Salesman – was exciting and reminded us that Zelda really has a lot of advancement to make to become a truly stunning HD achievement.

And that’s just an HD take on old content, much like the Zelda HD Experience demo from 2011. Imagine the potential for new content to come alive.

There was a time when Zelda served as the visual benchmark for Nintendo’s home systems – but on Wii, Mario and Metroid took on that role. It’s time for Nintendo to place the series back in the spotlight – and while graphics aren’t the only answer, they definitely played a huge part in one of the franchise’s most defining moments: the excitement of Twilight Princess‘s initial reveal.

The initial step into HD will be a defining moment for Zelda. Will it rise up to challenge today’s graphical powerhouses? Or will the series fall flat with its intended audience? Whatever Nintendo does, it’s going to be critical that they manage to surpass everyone’s expectations and create something truly spectacular.

Other Zelda-related articles at GenGAME:

Read more info about upcoming Zelda games @ Zelda Dungeon wiki:

  • zdog

    Although I agree, I’m not sure there was a need for a poll and three articles to come to that conclusion.

  • http://twitter.com/ElementalShade Stealth

    they always succeed

  • Matt Leaf

    it wont matter a dime if the game-play is as hand-holding as skyword sword was. i loved zelda, but SS killed it for me. So did Twilight for a handful of reasons. But SS sealed the coffiin. I couldnt believe how gloating all the reviews were, and to then actually find myself repackaging the game up for resale on eBay. ‘Journey’ gave me the hit last year that zelda used to, even though it had very little gameplay. But eh, I’ve realised im just an ageing gamer and i need to move on. Nintendo aren’t making the next Zelda for me, they’re making it for the new generation, kids that have never played it before. Still.

    • Dampf

      I agree, but I still love Zelda.

  • K2L

    “Whatever Nintendo does, it’s going to be critical that they manage to surpass everyone’s expectations and create something truly spectacular.”
    This is what I’ve been trying to say all along, yet Alex “TP fanboy” Prant only asked Ninty to please only TP fanboys.

    • http://www.gengame.net/ Alex Plant

      TP is my least favorite 3D Zelda.

      • K2L

        O_o

        So that 7/10 was for real?

        I guess I judged your articles too harshly. =(

        Look, you probably have been thinking otherwise, but I don’t hate TP. Or SS. I like those and all other Zelda games I played alike (though PH was very disappointing). It’s just that I’m sick and tired of the divisive opinions regarding the series that had a stellar run from 1987 to 1998. After that, it’s all been “will it surpass OOT or not?”, an annoyance that has been handicapping the series’ potential ever since. Mario 64 did the same until Galaxy crushed the nostalgia. So did Metroid Prime when Super Metroid was long thought to be the last Metroid game. Heck, Gold and Silver immediately crushed the nostalgia from red and Blue that would otherwise have haunted Pokémon even up to date. But Zelda is still facing the ghosts of its past. You say “a hyper-realistic” game would nail it, but TP already attempted that and got a lot of criticism (“tooo much like OOT”, remember?). What guarantee is that the new Zelda game won’t become yet another victim of the so-called “Zelda Cycle”? because I’m starting to think that there is none. It’s sad how liking A and liking B have been so strictly mutually exclusive, whereas in other franchises you rarely get that kind of situation.

        • http://www.gengame.net/ Alex Plant

          Other franchises have been more loyal to their customers’ expectations, and so their customers have been more loyal to them.

          Zelda isn’t alone, by the way – Sonic, Metroid, and Final Fantasy have all suffered from this to some extent in recent years (there are probably many other examples, but I’m not as familiar with them).

          I’ll try to explain what I mean by this in an editorial soon. I’m taking a marketing class right now that is proving to be quite illuminating.

      • Zelda is the Bomb!!!

        What’s wrong with TP? It’s the greatest gane I have ever played. SS was good, but there is no way it would ever surpass TP.

      • Dampf

        TP? Skyward Sword deserved that.