Weekend Wondering: Are You More Excited About Non-Linearity or Multiplayer for Zelda Wii U?

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We’ve spent a lot of time talking about the surprise Wind Waker Wii U announcement from Wednesday’s Wii U Direct presentation, but I honestly think that, while we didn’t get a good glimpse at the brand-new Zelda Wii U, series producer Eiji Aonuma dropped a couple of major bombshells of info that I think are hugely worthy of even more attention.

In light of this, we’ve made the two new features we now know about for Zelda Wii U – a non-linear progression structure and some kind of multiplayer functionality – the subject of this week’s Weekend Wondering poll. The question is simple: which of the two just-announced features are you more excited about? Non-linear dungeon progression, or multiplayer?

Hop inside to participate in the poll.

Are you more excited about non-linearity or multiplayer for Zelda Wii U?

View Results

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Weekend Responses:

More GenGAME Articles on Zelda Wii U

Check out Zelda for Wii U at Zelda Dungeon:

  • Erimgard

    I’m REALLY interested to see if they can make a non-linear Zelda that still balances out the plot well.

    • ferrs

      I think it would be some kind of skyrim game

      • Twister27

        Have you played the first 3 zelda games?

    • http://www.facebook.com/peter.gensler Peter Gensler

      This is EXACTLY what I wanted after Skyward Sword, the second worst Zelda game in my opinion. The amount of handholding and constipated overworld as well as complete linearity was ridiculous and shit on the game. +1 confidence Nintendo.

      • http://www.facebook.com/the.drake.raider Jeremy Abrahamson

        To be fair, it wasn’t a shit game, just an unusually low quality Zelda game.

  • zdog

    I would be thrilled if the multi-player were similar to Journey, available, but not in your face.

  • BlackRaven6695

    So long as the multi-player doesn’t overtake the rest of the game, I’ll happily play what ever form Zelda U takes.

  • K2L

    I chose neither. I just want a game that FINALLY surpasses OOT’s spot as “teh bezt evaaaah”. It’s long overdue

    • K2L

      Again, why the negative votes? What’s wrong with you? =,(

  • HylianBadger25

    I’m really excited for the non-linearity. By controlling where you go with ridiculously big monsters (similar to Xenoblade), or making it 100% openworld (similar to Skyrim), I think that ZElda can really benefit from it. It’s always nice a as player to not be told what you Have to do. If I decide I want to go see what’s on the other horizon, I want the freedom to do so.

    • Lukis24

      I’d like it to be more like OOT in the sense of the open worldness ^^. You could explore all of Hyrule, and never had to do anything in order.

  • Flaming Lemons

    As long as the game and it’s story doesn’t completely revolve around multiplayer then it’s fine with me but I’d rather be more excited about non-linearity.

  • http://www.facebook.com/eric.s.drozda Eric Drozda

    Personally, I kinda wish they wouldn’t focus on the multiplayer and try and update the single player experience. Because when I play a Zelda game, I play them for the single player. Unless if its extra content and doesn’t become one of the main focuses of the game, the multiplayer could cramp the game just like RE6. The multiplayer isn’t entirely necessary.

  • Primus

    Simply, with the constrains of gaming for me. I am more interested in a multiplayer function because it would allow me to play my favorite games with my friends.

    The only thing better than playing a 40+ hour game is playing it with your besties.

  • http://www.facebook.com/the.drake.raider Jeremy Abrahamson

    Less Tutorial, No More Fetch Quests!

  • http://www.facebook.com/coolkangarooo Gabriel Gomez

    I would like some linearity because when I am given the choice I can’t pick the one I like better. The multiplayer seems to me as if it isn’t needed, but they could add it in a way so that it is an extra and not as focused as the story and linearity should be.

  • Nevan Lowe

    I hope they do it ALttP style. Too much hand-holding and guiding, you get any Zelda Game released in the last ten years. Not enough guide, The first Zelda game. “Where the **** do I go now?”. ALttP got it right, with the best mix of Linear and Non-Linear. Linear enough that you have a good idea of where you ARE SUPPOSED to go. I chose “Are supposed” over “Have. You can go in almost any order you want, but if you don’t know where to go, you have a map and can just chose where it says. I think thats how Zelda Wii U should be.