Ubisoft announced today that their big Wii U exclusive Rayman Legends has been delayed from its original February release date – in just a couple weeks, actually – to September… and that it’s no longer going to be a Wii U exclusive. According to Ubisoft’s Xavier Poix, director of the company’s French studios, the decision was in response to disappointment from PS3 and Xbox 360 fans of the game’s predecessor, Rayman Origins:
“When we saw all the comments when we announced the game would be focused on Wii U, all of the people that have both the PlayStation 3 and 360 were really disappointed. So we thought it was making more sense to also bring the game to where it was originally from. That means Xbox 360 and PlayStation 3. So we decided to go for a multiplatform launch simultaneously.”
UPDATE: Yes, this is today’s “big news.”
Find out more about what the multi-platform release will mean for the game after the break.
“Cooperation” features will be coming to the other platforms – whatever that means (probably the co-op features from Origins) – but the Wii U version will still of course be the only version to have a GamePad to take advantage of. That means that Legends will be a much closer experience to Origins on other platforms.
…it’s really about the fans. It’s really about having a very interesting universe, a mix of craziness and poetry mixed all together. We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.
While I don’t really mind that it’s going multi-platform, I think a lot of “the fans” are going to be rather displeased that they have to wait six months for a game they were anticipating for a long time just so it can come to other platforms. Especially when those fans have already been given “late ports” of last year’s games as third-party launch titles.
And third parties wonder why Nintendo fans don’t go out and buy more of their games.