Back in August, we got our first taste of Hideo Kojima’s next-gen FOX Engine and the upcoming Metal Gear Solid: Ground Zeroes, expected to be the first game to run on the graphics engine. Responses to the brief look at the new engine and game have been overwhelmingly positive, and Kojima is now preparing to give the engine its official full reveal at this year’s Game Developers Conference in March.
Several key members of the Kojima Productions team, including Hideki Sasaki (CG Art Director), Masayuki Suzuki (Lighting Artist), Junji Tago (Technical Dicector), and Hideo Kojima himself will be present at GDC to fully unveil the FOX Engine and give us an inside look at Metal Gear Solid: Ground Zeroes. So what can we expect to see?
Join Hideo Kojima and the Kojima Productions staff as they demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine. This session will mainly cover the key components and unique methods Kojima Productions utilizes in the graphics arena to create visuals seen in METAL GEAR SOLID GROUND ZEROES. Participants can expect an overview of topics such as asset creation and rendering techniques used in the next METAL GEAR SOLID. Enjoy the session as Kojima Productions unveils the FOX Engine for the first time.
In the session entitled ’Photorealism through the eyes of a ‘Fox’ – The core of Metal Gear Solid: Ground Zeroes’ (Presented by Kojima Productions),‘ he and his staff will share the key components and unique methods used to create the visuals seen in Metal Gear Solid Ground Zeroes.
Demonstrations during the tech-focused sponsored talk will center around the FOX Engine lighting system, character realism, environmental changes, graphics techniques and explanations, and the FOX Engine tools.
Kojima has said in the past that his aim is for FOX Engine to be the best graphics engine of the next generation, so there will be a lot of eyes on these demonstrations. The future is almost here.
Source: Metal Gear Solid Unofficial Site