In case you’re thinking of taking out your anger regarding the Rayman Legends delay on the game, studio director Xavier Poix implores you to reconsider. He says that the development team definitely isn’t happy about the delay, either – they have been working hard trying to meet the game’s February deadline, only to get hit with the news that it had been delayed to take it multi-platform.
It’s quite an illuminating read. Hop inside for the full comment.
I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don’t pick on the game.
If you’re pissed, imagine how we feel. Think on the situation, we’ve been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc…) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn’t finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we’re being told it’s not going to be released? I couldn’t believe it.
For practical matters, you’ll have to wait for some months for the game to be released and [that] will most likely serve for more content to be added and [for us to make] it better. For us, this means we’ve spent 6 months barely seeing our wives, kids, and friends for nothing because, after all, such haste wasn’t needed. Believe it, it was a hell to swallow this news.
Even then, I’m firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that’s making it doesn’t deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shitty.
It’s heartening for fans to know it’s not the development team behind the decision, to be sure, but I doubt it makes Wii U fans feel any better about the delay.