Crysis 3 Was Running on the Wii U, Very Close to Launching Before it “Had to Die”

Back in January we brought you the news that Crysis 3 skipped the Wii U due to a lack of “business interest,” but the story goes a little bit deeper than that. In a recent interview, Crytek CEO Cevat Yerli revealed that Crysis 3 on Wii U was more than just an idea; Crytek actually had the game running on Wii U, and they were “very close to launching it.” So what happened? Hit the jump and see what Yerli had to say.

When asked if the Wii U was on Crytek’s radar as far as making games, Yerli dropped this bombshell:

We did have Crysis 3 running on the Wii U. We were very close to launching it. But there was a lack of business support between Nintendo and EA on that. Since we as a company couldn’t launch on the Wii U ourselves — we don’t have a publishing license — Crysis 3 on Wii U had to die.

We’ve been hearing for some time that Nintendo is struggling to keep developers interested in the Wii U, and it looks like they may be having the same problem with publishers. We may not know exactly what transpired between Nintendo and EA, but somewhere along the line the support just wasn’t there, despite the fact that the game was pretty much ready to go. This one has to sting a little for Nintendo.

Source: VentureBeat

  • Blake Wigert

    Oh what’s this more bad news for Nintendo? I’m shocked. Flabbergasted really.

    • Blake Wigert

      … and I doubt it “had to die hard”, once again public opinion sways companies.

      • Nicholas Shaffer

        Well if it isn’t going to sell well based on their projections, then why should they put forth the cash to pump out a bunch of games that aren’t even going to go off the shelves?

        • Blake Wigert

          Projections aren’t facts, I firmly believe if they put a demo in the eshop and offered the game and the first 2 as well we would buy them as long as they aren’t watered down crap piles.

  • Aaron Lefebvre

    …………..Are…you…..SERIOUS!??!? WTF EA!

  • aZombieDictator

    Well I’m glad it did run on WiiU, maybe all those assholes can shut up and stop saying the console is extremely weak and not powerful at all. Too many people say it’s a terrible console.

    • James Crocker

      Just because they had a version of the game running doesn’t mean it was the same version other platforms got. For example, the Xbox version doesn’t even compare to the PC version. It was a scaled down version. The WiiU version would have been an even further scaled down version. The WiiU isn’t exactly a terrible console, but it barely touches the raw power of the other ones (let alone the PC).

      • Erimgard

        By “the other ones” are you referring to the next generation or the current one?

      • Alex Plant

        I seem to remember the consensus being that Wii U’s additional memory made all kinds of things possible that weren’t on other consoles, such as being much, much closer to a PC version.

        • Splepage

          Not even close. The WiiU is a tiny bit more powerful than the X360, with more memory, but it has to render on two screens, making its GPU way busier than the 360′s. If you look at game performance comparison for PS3/X360 games that were ported to the WiiU, the framerate is lower on WiiU and/or major features have been disabled (Vsync being the most common).

          • Timothy Ganser

            I’m pretty sure the WiiU’s remote has its own gpu.

            • Terrak

              All the processing is done on the console itself. The Gamepad streams the content wirelessly. So no processing is done on the gamepad itself. If it had its own

          • Kyle “rigs” Wrigley

            Actually that’s completely false.

            “One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the
            CPU power is a little bit less. So for games in the Warriors series,
            including Dynasty Warriors and Warriors Orochi, when you have a lot of
            enemies coming at you at once, the performance tends to be affected
            because of the CPU. Dealing with that is a challenge.” -Akihiro Suzuki, Developer at Tecmo.

            The wiiu’s system memory runs at 17GB/s, the 360 at 22.4GB/s and the ps3 at 25.6 GB/s (from PCPerspective’s day 1 wiiu teardown)

            You also have the devs working on Metro: Last Light, “[The] Wii U has a horrible, slow CPU,” 4A Games Chief technical officer, Oles Shishkovtsov.

            Multiple quotes from multiple people who have worked hands-on with the system and say without a doubt that it’s less powerful.

            • Terrak

              So why is the need for speed Most Wanted using PC assets instead of ps3 and 360 assets? Its also considered the DEFINITIVE version. TO me those developers that were complaining simply didnt have enough time or in the case of Metro developer didnt even try and make a game (we know that thq is going under for a while why would they waste their time working on projects when there was no money to do so, they probably just looked at the clock speed

      • Blake Wigert

        Isn’t that always the case, Nintendo always gets the short end of the stick or no stick at all. Sticks meaning severely watered down games or no game. Doesn’t happen to other systems to my knowledge. Pisses me off that the game tycoons expect us Nintendo fans to basically get either a PS3 or XBOX 360 to play competent 3rd party titles, sorry sir not all of us have that kind of money to throw around. I wish I was either young or naive enough to not notice this crusade against Nintendo.

    • Clyde Stacks

      Wii is for children who fear everything but sonic.

  • RestlessPoon

    Seriously, fuck EA. There’s a reason they’re the most hated company.

  • Grace

    Maybe its Nintendo’s fault, and not EAs. Maybe Nintendo didn’t want the game. I mean…when Nintendo wants a game on the Wii U they drive up with a truck full of money usually. Not sure why everyone assumes EA is to blame, or if the concept of blame is applicable. Maybe stuff just didn’t work out.

    • Sun

      This might have to do with EA being upset that Nintendo didn’t adopt EA’s online system called Origin to run on the WiiU, Possibly to the point where EA drops less support to nintendo.

      • Blake Wigert

        After reading the article, Wow how immature of EA, “oh waaah the chose a competitor’s online system over ours, well fine we”l boycott you hmmmph.” Ironically that’s what 54% of Nintendo games are now doing to Ubisoft fro the **** up.

        • Kyle Wrigley

          You realize nintendo single-handedly killed atari by forcing their developers to sign exclusivity contracts, right? This meant atari had to take basically any developers they could, which lead to E.T. and their other flops. Most game companies have been around for a long time, or are made up of people that have been in the industry a long time, and they remember little things like that. With the game lineup they had, Nintendo was bound to be successful with the NES no matter what, they did that(exclusivity contracts) for the sole purpose of screwing over the competition.

  • obamaforyourmamma

    the curse of being nintendo

  • Curtis Isabell

    I honestly think the reason it didn’t happen is EA is butmad that origin wasn’t the online service for the wii-u.

  • TheRPiGuy

    Because Nintendo are keeping sane and not want the EA Origin bollocks on their systems. This is the same stuff that plagued PC systems and we are still forced to use it.