During a Q&A session following their presentation of Unreal Engine 4 at GDC 2013, Epic Games’ Mark Rein was asked whether Unreal Engine 4 would be supported on Wii U in any fashion. Of course, if you’ve seen the “Infiltration” tech demo, you’ve probably already guessed how unlikely that is – however, last year, Mr. Rein said that the engine was “supremely scalable” and would likely be able to accept ports of Unreal Engine 4 games, even if the platform isn’t directly supported.
This year, he took a very different tone. I’ll put it this way: when the Wii U question popped up, he laughed. Click below to see his comments.
Hahaha no. I mean, sorry, it’s not really a correct answer. We’re not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn’t disappear because of Unreal Engine 4.
But our goal for Unreal Engine 4 console-wise is next-gen consoles. That’s really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it’s powering some of the best games on the Wii U already. Nothing controversial, guys.
However, Mr. Rein later clarified his statement to IGN:
I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for. The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?
This sounds more like what he said last year – Unreal Engine 4 games will be portable to Wii U. However, some might find it interesting that he’s listing Wii U together with PS3 and Xbox 360 as platforms that aren’t “next-gen.” So if it’s not a matter of Wii U being unable to handle Unreal Engine 4 games… why is Epic leaving Wii U out of the “next-gen” category?