two gamepads

Miyamoto: Nintendo is Developing Wii U Games That Use Two GamePads

Nintendo global CEO Satoru Iwata announced that Wii U will support up to two Wii U GamePads at last year’s E3, but we haven’t seen any concrete examples of this capability yet. However, Shigeru Miyamoto has confirmed to Polygon that Nintendo is currently developing games that take advantage of the possibility, though these games won’t see release for some time – at least until it’s more likely that people might own or have access to multiple GamePads.

“With regards to the two GamePads functionality, from a gaming system standpoint we are developing games that will have that capability. In the future, perhaps when we get closer to something that, an environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature.”

We have an idea of our own about one game that might be in the works. Click below to see…

One game that’s still pretty far off comes to mind: The Legend of Zelda Wii U.

We know that Nintendo is experimenting with ways to implement non-solo support for the next Zelda game, and in order to offer parity between players, support for two GamePads could be just the thing. This could also free up each player to have his or her own dedicated screen, either for “split-screen” play using the GamePad screen (as opposed to traditional TV-based split-screen), or simply a status screen for players to quickly swap out inventory items and scan different parts of the level than their partner while playing.

Of course, there are plenty of other games for which two GamePads makes sense. A new Star Fox, perhaps? Monolith Soft’s new Xenoblade-style RPG? Super Smash Bros. Wii U?

Now that we know these kinds of games are in development, we’ll be thinking more deeply about the possibilities.

Source: Polygon

  • http://memecarteles.tumblr.com/ Agumon_Ql_Solo [Lvl 9]

    I don’t imagine a way to use two gamepads in Smash Bros… why should you need it?

    • Twister27

      It wouldn’t be so vital if the main controller is the Wiimote, but if the gamepad is the main controller, your question is like asking why you would need multiple N64 controllers for SSB or multiple Gamecube controllers for SSBM.

      • Ghoti

        There are pro controllers.

        • Twister27

          I don’t understand what you mean.

          • Ghoti

            The Pro Controller is about $45 and has no screen on it. Those are the primary controllers from multiplayer.

      • http://nerdreviewstechnology.blogspot.com/ Nicholas Alexander Jabbour

        Brawl didn’t even really utilize the wiimote. It was optional as a controller, and you could use the motion for smash attacks when paired with the nunchuku, but it added absolutely nothing to the game in itself. Perhaps Smash bros. 4 will include some sort of special mode for the gamepad, but I highly doubt it’ll be vital or important to the main game.

        • Twister27

          I can see that being the case with Smash Bros 4. With regards to Brawl, I purposely did not mention it because of the multiple different controller options.

    • Ioannis Papazis

      Im sure they could think of something. I’m always caught up with situation where when I have a party over playing Smash there will always be a fair few players constantly winning since they take the game more seriously, while the casual players always loose. Maybe there will be a way to interact with the game for players who aren’t so good at the game through the game pad. Maybe a boost mode like in NSMBU or even some sort of handicap feature with the GamePad.

      • Ghoti

        Honestly, that would make the competitive players whine more. Throwing that unbalance into a match would be horrible for non-casual play.

    • http://www.facebook.com/coolkangarooo Gabriel Gomez

      With 2 gamepads you can have up to 6 people playing with both gamepads zoomed in on the gamepad players’ characters (toggled zoom maybe?). Maybe if its 2 people playing, both people have a gamepad and the top screen has the entire stage zoomed out while the gamepad people are zoomed in to their characters (similar to the last sentence). I’m sure they’ll think of something.

    • http://www.gengame.net/ Alex Plant

      Off-TV multiplayer.