two gamepads

Miyamoto: Nintendo is Developing Wii U Games That Use Two GamePads

Nintendo global CEO Satoru Iwata announced that Wii U will support up to two Wii U GamePads at last year’s E3, but we haven’t seen any concrete examples of this capability yet. However, Shigeru Miyamoto has confirmed to Polygon that Nintendo is currently developing games that take advantage of the possibility, though these games won’t see release for some time – at least until it’s more likely that people might own or have access to multiple GamePads.

“With regards to the two GamePads functionality, from a gaming system standpoint we are developing games that will have that capability. In the future, perhaps when we get closer to something that, an environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature.”

We have an idea of our own about one game that might be in the works. Click below to see…

One game that’s still pretty far off comes to mind: The Legend of Zelda Wii U.

We know that Nintendo is experimenting with ways to implement non-solo support for the next Zelda game, and in order to offer parity between players, support for two GamePads could be just the thing. This could also free up each player to have his or her own dedicated screen, either for “split-screen” play using the GamePad screen (as opposed to traditional TV-based split-screen), or simply a status screen for players to quickly swap out inventory items and scan different parts of the level than their partner while playing.

Of course, there are plenty of other games for which two GamePads makes sense. A new Star Fox, perhaps? Monolith Soft’s new Xenoblade-style RPG? Super Smash Bros. Wii U?

Now that we know these kinds of games are in development, we’ll be thinking more deeply about the possibilities.

Source: Polygon