It’s often hard to seriously pull off a reboot. It takes careful monitoring of your audience’s needs and wants, leveraged alongside an examination of what potential customers – those who weren’t fans before but who you hope to capture now – might want out of a game that fits your niche. By all accounts, it looks like the new Tomb Raider has managed to hit most of the right beats.
According to Eidos, the Square-Enix subsidiary behind the game’s developer, Crystal Dynamics, the game managed to pull over one million sales in its first 48 hours on the market. Pretty impressive for a franchise that was formerly in decline!