Zelda series producer Eiji Aonuma recently sat down with CNET to discuss the upcoming Zelda: A Link Between Worlds, and naturally there was tons of talk about why the new game is a sequel to A Link to the Past as well as what exactly that will mean. Among the issues he mentioned was the Dark World – though Link will walk in a world of walls, according to CNET “the 3DS sequel will alternate between a light and dark world.”
Want to know what inspired Link’s drawing-on-the-wall power? Eiji Aonuma has the answer to that, too. Click below to see.
According to Mr. Aonuma, it’s actually the Phantom Ganon boss battle from Ocarina of Time. During that fight, Phantom Ganon hops into several different paintings and uses them to move quickly around the arena. When thinking of new ideas for A Link Between Worlds, the team wondered “what if Link could have the same power?”
As for why they chose A Link to the Past as the basis for the new game: recent Zelda titles have tended to use the more recent titles as their basis. But since 3DS is a fresh handheld platform, the team saw it as a good opportunity to bring back an old style rather than focus on continuations of other more recent games. Because the 3D effect works well with the top-down style, they decided to go with A Link to the Past.
That focus on making an old style look good with modern 3D technology has led Eiji Aonuma to vastly recommend that all players use the 3D effect, even just a little bit, to get full value out of the game.