WiiU_ZeldaWindWaker_Scrn09

Report: Nintendo Curious About What Fans Want for Wind Waker Wii U

When Wind Waker Wii U was first announced, I declared that the remake would mark the perfect time to re-tool the game so that it’s more in line both with its original intent, adding content cut from the final game, as well as more up-to-date in terms of features fans expect, enhancing the sailing mechanics and tweaking the game balance.

Apparently these ideas didn’t fall on deaf ears, as Nintendo’s PR team in the UK composed a list of the most outspoken fan requests to gauge the public’s reaction. See which features they included in the list by clicking below.

Let’s clarify something: the PR and marketing agency for Nintendo in the UK is called MEC Global, which performs similar duties to GolinHarris, the PR agency Nintendo hires for its public relations in the U.S. This press release came out of MEC Global as a marketing move for the upcoming Zelda remake, and doesn’t actually suggest Nintendo’s development studios are looking to implement any fan ideas.

What’s on your wishlist for the new Wii U Zelda game?

With a brand new remake of The Legend of Zelda: Wind Waker on the way to the Wii U console, speculation has been mounting over what the reinvented game will be like.

Nintendo developer Shigeru Miyamoto, who’s had a hand in the development of many popular Nintendo games with the exception of the Professor Layton series, has offered a few hints as to what we can expect from the new Wind Waker when it finally arrives. He told the ABC news network that HD capabilities of the Wii U will be able to “breathe new life” into the game, and also hinted that the game will have upgraded graphics, along with enhance lighting, better cel shading and overall, a more dynamic and vibrant look.

As it is being developed specifically for the Wii U console, the way the new Zelda: Wind Waker title is played will also be different from its Nintendo GameCube original. Similarly to the New Super Mario Bros. U title, Wind Waker players will have the option to play entirely on the Wii U GamePad. There will also be integration with the Wii U’s Miiverse, similarly to other games released for the console.

This is what we know about the new Legend of Zelda: Wind Waker game so far, but as for more detailed specs and features, we’re still completely in the dark. So, the question is – what would you like to see in the new Wind Waker? What would be on your wish list if you could have a hand in designing the game?

A number of game fans and pundits have a few suggestions, such as the following:

Bring back cut content – a lot of segments (specifically, dungeons) were cut from the original GameCube design due to time constraints, but these could easily be brought back and expanded on in the new title

The ability to change difficulty levels – fans of the Zelda series, or anyone who has ever played a Zelda game, might appreciate the chance to up the ante difficulty-wise, as well as turning off those annoying tutorials

Make sailing more fun – anyone who played the original Wind Waker will know that sailing in the game could be a bit of a chore. Lengthy and repetitive, Zelda fans agree that a way to make sailing faster and more enjoyable is a must when it comes to the new and improved game.

These are just a few of the things Zelda fans would like to see in the brand new Wind Waker, but what improvements would be at the top of your list?

It should be noted that just because Nintendo’s PR partners are putting out a press release like this doesn’t mean that these ideas are actually being considered at this time. All we know is that Nintendo’s representatives have been paying attention to the buzz about the game.

Source: Operation Rainfall

  • Teengamer08

    Interesting.

  • http://www.facebook.com/william.w.ryan.9 William Willis Ryan

    Some of the Figurines are permanently missable, like Kogoli of Dragon Roost. It would be nice if you could purchase them after they become gone for good.

  • Nevan Lowe

    I want some of these features:
    Master Dungeon. No, not like ST or PH. More in tune with the term “Master”. A dungeon designed for masters of the Zelda Series. Combining everything challenging about the series. Huge Battles. Tons of dungeon gimmicks combined (Raising and lowering Waterlevels while flipping around the dungeon to triple scramble gears and move pipes and change water pressure, where then you have to backtrack all around the dungeon. That’d give lots of headaches.). And an epic boss.

    Improved sailing. Not remove the sailing. Maybe make it a bit faster/less boring.

    More Dungeons. 3rd pearl dungeon. More than 2 Temples to repower the Master Sword. Oot had 5/6 Sages. Why not put 5/6 Wind Waker Temples. Master dungeon like I mentioned above. DLC Dungeons maybe?

    Refighting ALL the bosses.

    Make things less linear. For instance an easy one would be Wind Temple before Earth Temple. Maybe remove the 2 grappling hook spots on the Forbidden Woods, so then you can do that in another order.

    Improve Tower of the Gods. Make it more like a tower. Currently its 4 floors. The bottom 2 floors, and like 3 rooms make up floors 3 and 4. Make the Dungeon more vertical. Maybe not remove the base, but remove the teleporter, and replace it with more floors.

    Tunic Upgrades.

    Ability to go underwater. A Zora Tunic would work perfectly.

    More minidungeons in the Triforce Quest. With minibosses too!

    Thats all I can think of right now. I still love Wind Waker, its just these are the things I would like to see.

    • http://www.triforcetalk9.blogspot.com/ Linkfan99

      But… the Wind Temple and Earth Temple are already nonlinear.

      • http://www.gengame.net/ Alex Plant

        They’re actually not. You can’t teach Makar his song until you beat the Earth Temple.

        • http://www.triforcetalk9.blogspot.com/ Linkfan99

          No, that’s not true. They’re nonlinear. All you have to do is open the Earth Temple (go in it), and then you can complete the Wind Temple at will.

        • Flovnat

          If you go to Makar first and not Medli, you can teach him his song and do the wind temple. So they are nonlinear. Once you have talked to Medli, you can’t.

          • http://www.gengame.net/ Alex Plant

            I’m pretty sure I’ve tried going to Makar first. The event simply doesn’t occur. I can’t exactly double-check, though, since my GameCube-compatible Wii died and I’m stuck on my Wii U for now.

            • Flovnat

              I haven’t actually done it myself, but I’ve had a couple different friends tell me it’s possible.

    • http://twitter.com/1996isover Robert

      Prince Komali’s grandmother could be known in the re-release as the former husband of King Zora who developed tunics for the Hylians to swim underwater (a reference to Queen Rutela of Twilight Princess). That would be awesome! One more reason to hear the Serenade of Water, haha.

      • Michael Hierlmeier

        But Twilight Princess was on a different timeline. :P

    • HylianBadger25

      The fire and ice mini-dungeons were awesome. More mini dungeons would be very welcomed indeed.

  • http://www.facebook.com/Stuffgamer1 Zack Averyt

    Definitely adding the deleted dungeons back in would be nice…but time is a serious issue now as well. If they aren’t already working on it, I don’t think they’ll be able to get it done without delaying the game.

  • Caden Collier

    Boss rush and the cut dungeons would be AWESOME

  • uberlad

    I will pre-order this game and devote my entire life to it’s praise if each of these feedback items is added into the final game.

    I will gladly accept any delays to see them come to fruition.

  • Ghabulous Ghoti

    As much as I like this new graphical style, I’d rather have it for a new game and keep the old one for TWW, because it was a bit better.

    • http://www.facebook.com/aaron.lefebvre.161 Aaron Lefebvre

      ? No it wasn’t, this has far more detail, and the old one wasn’t in HD so it would look fuzzy. I think this is just fine.

      • Ghabulous Ghoti

        If they had the old graphics in HD… which is kind of what I was talking about…

        And more detail? It’s supposed to be cell-shaded! I loved how unique TWW was, and I’d rather they keep the old, cartoonier style, and save this one for a new game.

        • http://www.facebook.com/anthony.pappas Anthony Pappas

          The style will still be there after the graphics have improved from those terrible “experiment” stills Nintendo showed us.

          • Ghabulous Ghoti

            Those were only experiments? Did they confirm that the final product will resemble the original game more?

            • http://www.facebook.com/anthony.pappas Anthony Pappas

              Yeah, basically Nintendo was playing around with some bloom lighting and other effects and got a little too excited and decided to show us what they had come up with. Why? Because Nintendo’s nuts. But they will not release a game that looks worse than the original, c’mon.

              How do I know the pics aren’t final? Because half of Windfall Island is going to disappear under the shadow of that giant windmill unless they turn it to glass or put in some lanterns–and again: Nintendo’s nuts, but they aren’t stupid. They’ll make it work, but they hadn’t yet when they released those photos.

        • http://www.facebook.com/aaron.lefebvre.161 Aaron Lefebvre

          Just because its cell shaded doesn’t mean it doesn’t have detail, look at Borderlands for example.

          • Ghabulous Ghoti

            The old method of cell shading fit way better and was more unique IMO.

  • CChaplin

    Interesting, I would be more interested in this title than I already was if it did indeed turn out to be more of a “director’s cut”… I mean, my favorite Zelda game + new content? Heck yeah! Until now I didn’t even entertain the notion that the cut dungeons could be included, I thought it was too good to be true!

  • K2L

    I just want it to be cancelled.
    I’m sick of ports and remakes. Sadly, that’s what hipsters want these days. =(

    • http://www.gengame.net/ Alex Plant

      What would you rather do: wait until 2014, or wait until 2014 and get an HD remake of a game that’s no longer playable on modern systems?

      • Caelan

        THANK YOU!!! Some people are just so ungrateful these days

      • K2L

        TWW could have been launched on the Wii U virtual console. Just like OOT and MM both were released on Wii virtual console and thus rendered any 3DS remake pointless. Solutions like this are too easy and obvious for Nintendo to even notice.

        • http://www.gengame.net/ Alex Plant

          TWW could have been released on Wii U Virtual Console, but it’d have missing features.

          Like widescreen support.
          Or the ability to use the Tingle Tuner. (Because you know they wouldn’t have tweaked that for emulation.)

          Or the ability to look halfway decent on an HDTV.

          Also, Nintendo must not have been satisfied with the performance of OoT on the Virtual Console if they thought it’d be worth it to actually release the game packaged as a brand-new title.

          • Ghabulous Ghoti

            Though I agree mostly with your points, it could easily be upscaled and look great on HDTVs in VC. The Wii VC upscaled N64 games from 240i to 480p, so the Wii U could, in theory, uspcale them to 1080p.

    • http://www.facebook.com/morty.hoeben Morty

      Or you could just not buy it you simpleton.

  • http://www.facebook.com/adam.ulen Adam Ulen

    Do something about the Beamos. The ones on the outside of the Tower of the gods in particular. They’re undefeatable because they close eyes if they aren’t shooting, and if they’re shooting, you can’t hit them.

    • http://www.gengame.net/ Alex Plant

      You can hit them, but it’s really tough!

    • Night Owl

      The blue ones are easy to hit since they don’t move. Just get close enough that they activate without hitting you. The red ones can get annoying, but you can avoid them if you have good timing.

  • Caelan

    I would LOVE to see options to up the difficulty, the Wind and Earth Temples non-linear, as I love the Earth Temple and always wanted to play it after the Wind Temple. And this is a huge one: More exploration of Hyrule! I was greatly disappointed when I was unable to run around Hyrule more. Maybe add more Temples in Hyrule you need to complete to access Ganondorf’s crib? I’m also curious to see what they had cut from the final version of the original WW.

  • http://www.facebook.com/coolkangarooo Gabriel Gomez

    This is how all remakes should be from now on. They have to include stuff that was cut from the original or else it’s not really worth the buy that much. So far I’m happy with what they are doing with the development of TWW HD!

    • Guest

      No one ever said they were actually doing any of these things.
      And no, it isn’t likely either.

  • http://www.facebook.com/steve.viglio.3 Steve Viglio

    How about some achievements?

    • http://www.facebook.com/anthony.pappas Anthony Pappas

      I think I know what an achievement is, but could you give an example? Would, like, navigating the Forbidden Fortress undetected be an achievement?

  • http://www.facebook.com/dan.solimene Dan Solimene

    I want Pro controller support

  • http://www.facebook.com/anthony.pappas Anthony Pappas

    I should be able to control the direction and velocity of the wind by swiping my finger on the Game Pad.

  • DF

    I’d like it if Tingle charged more for translating the Triforce maps, he’s a hardworking man, he deserves it!

  • http://www.facebook.com/profile.php?id=100001385176583 James L Taber

    So… Instead of utilizing the Gamepad like the bottom screen in Hourglass, You’re just going to use it as a second screen…. *sigh* hate that. Use the damned screen for some puzzles and weapon control. You could remaster the whole game to make it so unique with that gamepad, Hell you could even pop in an option to use a Wii Remote as the baton if you really wanted to.

    • http://www.gengame.net/ Alex Plant

      I’m sure we’ll see OoT3D-style functionality as well. They just want to emphasize that you’ll get Off-TV Play.

  • zdog

    This has got to be vindicating.

  • Dean Pullen

    Would prefer Nintendo concentrated on new games, as opposed to rehashes.

  • TuxedoWerewolf

    1. Bring back all of the content that was cut from the original. (Third pearl dungeon, etc.)

    2. Expand the size of the Great Sea. Instead of 7×7 grid, how about a 10×10, or even 20×20? And along with that, add lots of extra islands (not just tiny islets, but really large ones!).

    3. Add more side-quests. A LOT more!

    4. Instead of just two dungeons to restore the Master Sword, create 5-7! Two measly dungeons really felt like I didn’t accomplish much.

    5. Make it possible to purchase boat upgrades in-game so we can explore the Great Sea faster! (Like an engine or an extra sail like a pirate ship)

    6. Include a “master quest” version of Wind Waker that can be unlocked after completing the main quest, like what they did with Ocarina of Time, with re-arranged dungeons and extra hard difficulty!

    7. Make Hyrule MUCH more explorable!! It was only limited to one tiny, measly linear path in the original. At least add 3 large dungeons and a vast Hyrule Field that should be completed before moving on to Ganon’s Tower!

  • Philip Jones

    support 3d stereoscopic just for a nice touch