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Weekend Wondering: Should Super Smash Bros. on Wii U and 3DS Be Different Experiences?

For the first time ever, Nintendo is launching Super Smash Bros. on both their home console and their handheld. Players have the choice of buying the big, beautiful HD version on Wii U, or the portable, cell-shaded version on 3DS. While each version will have its own exclusive stages, the roster of characters will be identical, because director Masahiro Sakurai doesn’t want players to feel like they have to buy both versions in order to get the full experience.

While this is a very noble gesture on his part, it also creates some problems. Specifically, Sakurai has noted on numerous occasions that 3DS hardware limitations are restricting what he can do with the game. The number of playable characters in the Wii U version is limited by its equality with the 3DS version, and some characters are causing development trouble on the handheld.

Seeing as there is no cross-play for the games, should Sakurai and his team tailor each game to their specific platform, or is he right to limit the Wii U version in order to give players the same experience no matter which system they buy it for? Hit the jump and cast your vote!

Should Super Smash Bros. on 3DS and Wii U be fundamentally different experiences?

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