Wii U Still Has an Edge This Generation

It’s been just over a year since I took the reins as Editor-in-Chief here at GenGAME. Back then, we still didn’t quite know how the Wii U launch would go, but I was incredibly optimistic, looking to Nintendo’s design philosophy with Wii and finding ways to connect it to their efforts with Wii U. I wrote an article titled “Wii U Will Not Be Behind Next Generation” that explored why I thought that, compared to other consoles, Wii U would be a haven for games that don’t fall into the “realistic” rat race, just like Wii was last generation.

Since then, we’ve seen the reveals of two other rival platforms for the upcoming hardware generation, and a number of other factors – including the disappointing Wii U launch – have changed that picture somewhat. Nintendo Land hasn’t become a phenomenon that even remotely approaches Wii Sports as an advancement of Wii U’s popularity among the mass market, and unlike the Wii installment consumers have mostly ignored New Super Mario Bros. U. Wii U’s going to have to count on a 3DS-style comeback if it wants to establish itself as a serious player in today’s console market.

However, I still believe the core message holds: Wii U’s identity as a platform is still closely aligned with games that don’t fit the “hardcore” mold.

I think a lot of people underestimate how important this is.

When the rest of the industry shifted to HD, a number of genres either transformed or were left behind entirely in the shuffle. The same thing happened with the move to 3D. Just as side-scrolling games, top-down RPGs, and a handful of other genres that were popular in classic eras became scarce on platforms that emphasized 3D graphics, 3D platformers, kart racers, and other less “mature” franchises were pushed aside as companies converted to “realistic” HD visuals.

smb3-world-8 sm64 resistance-fall-of-man-ps3-screenshot

The industry dialogue would suggest that gaming had moved on from these genres and had bigger fish to fry – more online shooters, more open-world action games, that sort of thing. However, Nintendo saw matters differently. They recognized that “moving on” had alienated a number of would-be players, and sought to rectify this.

A lot of people chalk up Wii’s success simply to “motion controls.” It’s motion control, after all, that was touted as Wii’s big “revolution.” But motion controls were just the tip of the iceberg.

How many publishers would have dared to place an old-school 3D platformer at the center of their console’s lineup at the kickoff of this last generation? I’ll give you a hint: you already know the answer. Super Mario Galaxy is of course widely regarded as an incredibly ambitious game and one of the best 3D platformers of all time, but at the same time, it would have been quite a feat indeed to have failed to carve out an outstanding place in the market when it was basically unrivaled in the 3D platformer arena when it launched.

The closest competitor it had was Sony & Insomniac’s Ratchet & Clank Future: Tools of Destruction, which launched in October… but that wasn’t Sony’s big game that year. That title went to the first game in Naughty Dog’s new Uncharted series.

Following 2007, Sony kept up the Ratchet games, but never placed them in the spotlight. The next Ratchet & Clank title was a small scale game that released only on PSN in the Americas. Its successor, A Crack in Time, was quietly announced at the Game Developers Conference in 2009.

Interestingly enough, the Ratchet & Clank series actually introduced 4-player cooperative play – a big feature of Super Mario 3D World – in 2011 with Ratchet & Clank: All 4 One. But, like its predecessors, the game was sidelined to prioritize a new Uncharted game, and the game was mostly overlooked.

2437010-banjoIn Microsoft’s camp, we saw a new long-awaited sequel to the Banjo-Kazooie series hit in 2008: the controversial Nuts & Bolts. But it was clear that the game wasn’t a true successor to the 3D platformer legacy. The game’s director even admitted that Banjo-Kazooie: Nuts & Bolts only retained about 20% platforming elements, replacing the rest of the game’s actions with vehicle-based gameplay. Since then, Microsoft has quietly bowed out of the 3D platformer market.

How was Super Mario Galaxy able to succeed where these other 3D platformers didn’t? Well, for one thing, Super Mario Galaxy was strongly in tune with the type of audience Nintendo had built up for Wii. The game didn’t revolve around motion controls, but incorporated them in a way that helped make the game approachable for new Wii players. Not only that, but it was definitely a “showcase” game for the system in a way that Ratchet & Clank couldn’t be for an HD platform where unprecedented realism was the star.

Instead of simply cranking out new games and expecting to pick up fans of previous 3D Mario games, Nintendo took steps to actually grow their audience.

When it comes to side-scrolling platformers, Sony actually fired first with LittleBigPlanet in 2008. However, Sony’s vision for side-scrolling games wasn’t rooted in classic arcade-style action, but rather in user-generated content. While I wouldn’t go so far as to say that user-generated content is absolutely damning – we need only look at Minecraft for a significant exception – fans of retro-style platformers are attracted to tight, solid mechanics and exciting game universes, not sandbox-type creation elements. Frankly, LittleBigPlanet doesn’t seem to have scratched that itch.

But Super Mario Bros. could, and Nintendo – who had already realized massive success with a return to 2D Mario on DS – proved that there was still a massive hunger for side-scrolling action that only Mario could (or did) satisfy. And sure, I think a big part of New Super Mario Bros. Wii‘s success came from the fact that it was the first 2D Mario on a home platform in over 15 years… but Nintendo didn’t stop there. They followed it up with Donkey Kong Country Returns and a Super Mario All-Stars reissue in 2010, and both were pretty big successes. (Super Mario All-Stars was still selling strong when Nintendo discontinued it.)

nsmbwii-wii-in-reviewNintendo could have released New Super Mario Bros. as a smaller download title, or tried to shoehorn in user-created content as the main attraction, like they did with the Mario & Donkey Kong series. But they didn’t. They turned it into a full-scale retail title aimed at drawing in a long-ignored crowd of gamers, and the result was one of the best-selling games of all time.

Since then, we’ve seen a resurging interest in the genre. Sony’s putting out Puppeteer this year, a game that I think is fantastic, but hardly a Mario-type game. Ubisoft has rebooted their side-scrolling Rayman series. Some companies are working on retro remakes like Disney’s upcoming Castle of Illusion and DuckTales remasters or a number of indie gems like Giana Sisters: Twisted Dreams. But, even considering all that, no one’s placed as much emphasis on side-scrolling platformers as Nintendo did with Wii.

All of Wii’s biggest successes tell similar stories. Was there really anything to rival Mario Kart Wii when it debuted in 2008? How about Super Smash Bros. Brawl? Wii Fit? Mario Party 8? While other platforms fight over the markets they see as the real prize – the first-person shooter, open-world action, and other “hardcore” gamers – Nintendo’s placed its emphasis in areas other companies can’t touch, with franchises that remain at the top of their class. And it doesn’t seem that that’s going to change with this new generation.

Yes, it’s true, Sony just announced a new 3D platformer – Ratchet & Clank: Into the Nexus for PlayStation 3 – that will launch this fall against Nintendo’s Super Mario 3D World. But, if you take a closer look, you’ll see that Ratchet & Clank is once again being billed as a B-tier title. (How else can you explain that $30 price tag?) Super Mario 3D World, on the other hand, is being poised as Nintendo’s big holiday star, and is working to advance the new 3D Mario style 3D Land already popularized on 3DS, only without the limitations of a handheld to contend with.

I’ll give you one guess as to which of these is better poised to capture platforming fans this holiday.

Mario Kart 8 picWii U may not be on top specs-wise, but it’s still in a pretty strong position when it comes to content that connects with 30 years worth of classic gamers. And Nintendo’s making many of the right moves to reassert that position this generation. They’ve got an exclusive set of Sonic titles set for this fall, a Donkey Kong Country sequel to bolster Wii U’s 2D platformer library, a new Mario Kart and Smash Bros. to establish a solid local & online multiplayer scene, and a growing lineup including first-party, third-party, and indie games aimed at reaching out to gamers who aren’t as represented on PlayStation and Xbox.

If Nintendo continues to pursue its strengths – that is, if they make sure the gamers they’ve pleased in generations past aren’t neglected, all the while seeking out new players by introducing new “Nintendo”-like IP – Wii U will be just fine. And that’s how it should be. No one else in the industry has made as strong an effort to give those gamers – in particular, gamers who are more interested in just having fun than in graphics, generations, or gamerscores – the first-class attention they deserve.

  • MusubiKazesaru

    great article

  • GaroXicon

    “But, if you take a closer look, you’ll see that Ratchet & Clank is once again being billed as a B-tier title. (How else can you explain that $30 price tag?)Super Mario 3D World, on the other hand, is being poised as Nintendo’s big holiday star, and is working to advance the new 3D Mario style 3D Land already popularized on 3DS, only without the limitations of a handheld to contend with.

    I’ll give you one guess as to which of these is better poised to capture platforming fans this holiday.”

    Ratchet and Clank: Into the Nexus. A lower price point and a considerably larger install base, with a fanbase bolstered by the series’ recent inclusion in PlayStation Plus offerings, or a full priced ($60, twice the price of Nexus) game on a console with a much more limited install base, a higher point of entry, and an ostensibly identical experience for cheaper on a cheaper console? The former, by far.

    If Super Mario 3D World does well, it’ll be because of the strength of the Mario brand, not because people are going to be turned off by a lower price point. That’s absurd reasoning.

    • http://www.gengame.net/ Alex Plant

      We’ll see. This isn’t the first time Ratchet & Clank’s tried to undercut Mario, and under similar circumstances.

      • Nathan

        I don’t know that Ratchet & Clank has ever been a series that has tried to undercut Mario. Beyond both being games built on a platforming…platform…there are not a lot of similarities. There is a ton of gunplay in Ratchet & Clank. It is much more crude, obviously intended for a teenage audience.

        I also have to call into question why you made such a point of Naughty Dog placing Ratchet & Clank on the sidelines to open up more resources to develop the Uncharted series. Among Thieves is widely considered to be one of the top 5 games of the last generation, and if more R&C resources were taken away to make The Last of Us, so be it. Naughty Dog, by no means, deserves criticism from that front. Each new “gritty hardcore AAA” title they release further pushes the envelope of of video game narrative.

        • http://www.gengame.net/ Alex Plant

          The point of this article is that other publishers have been neglecting the platformer space (as well as other genres), so Nintendo’s well-poised to effectively sweep the genre. Sony giving top attention to Uncharted and pushing R&C aside only helps Nintendo’s platformers gain more market share.

          In other generations, platformers were central for Nintendo’s competitors, and they performed well against Nintendo as a result. SNES almost lost the majority market share to Genesis because of Sonic…then turned things around with Donkey Kong. PlayStation introduced Crash and Spyro, both of whom became pretty popular. Not as popular as Mario or Donkey Kong, of course, but enough to keep a lot of people from buying Nintendo.

          • Nathan

            Only if Nintendo has the install base to take advantage of that kind of opening. At that price point, Sony could feasibly sell more copies of Into the Nexus than Nintendo will have sold Wii U consoles, assuming there is not a massive sales surge of the Wii U, which, in all honesty, probably isn’t happening until at least spring 2014.

            • http://www.gengame.net/ Alex Plant

              I’d argue that correctly-positioned games drive install bases more so than the reverse.

              • RockyAlboa

                Just like NSMBU…?

                Juust kidding. The overall lineup for the wii u wasn’t really attractive to most at launch but by next year it will be, and games like NSMBU will help drive sales as the flagpole (no pun intended) 2dmario platformer for the wiiu along with other games in SM3DW, DKTF and MK8. Over 2 milion sales is damn good given the consoles install base, with 1/3 people owning the game.

        • Laer_HeiSeiRyuu

          While having shittier and shittier gameplay, which only solidifies Steven Speilburgs point of the story immersion being broken when you take control of the character after watching dem quality cutscenes (which only applies to games of this style)

    • obiwan362

      I don’t think the assumption was that it would lose because it had a lower price. I think the issue was that, as he said, it would be a B-list game instead of the A-list game that it could have been, and it won’t be enough to satisfy people.

    • Anthony Franqui

      You’d be hard pressed to say that Ratchet and Clank has any sort of competition with Mario. Even on the Wii U with less than 4 million users, Mario sold over 2 million copies……Mario is just too popular

    • Zeta

      “ostensibly identical experience”
      how? From what I’ve seen SM3DW is taking a different direction than ratchet and clank

      • GaroXicon

        That was in reference to Super Mario 3D Land on the 3DS.

        • http://www.gengame.net/ Alex Plant

          NSMB DS
          NSMB Wii
          Ostensibly identical experiences in just as many ways

          • GaroXicon

            Yeah, and the Wii had an absolutely massive install base when that game released. It also came bundled with a new Wii model.

            • http://www.gengame.net/ Alex Plant

              Wii’s install base was smaller in 2009 than Xbox/PlayStation’s are now. Yet I don’t see anything on either platform hitting upwards of 20 million.

              • GaroXicon

                But larger than the Wii U’s current install base. I don’t see how the 360 and PS3′s current install base is relevant to how Super Mario 3D World will sell.

                • http://www.gengame.net/ Alex Plant

                  NSMB’s release resulted in the best month for any HARDWARE SALES ever, despite the game releasing midway through the month and not being bundled until later.

                  Software drives hardware.

                  • Nathan

                    Not entirely similar circumstances, though. A huge part of the reason the Wii itself sold so well in the month NSMB was released is because the game released about two months after Nintendo dropped the price on the Wii to $199.99. Did software drive hardware? Sure. But the console price drop probably had a lot more to do with that than the quality of the game. NSMB was just released with perfect timing.

    • plsburydoughboy

      Wanted to chime in that it’s not at all absurd reasoning. The implicit message in the pricing of Mario and Ratchet and Clank platformers is that Mario is worth more than Ratchet and Clank. Sony and Nintendo have consistently sent this message to consumers.

      You can always get better deals at Ratchet and Clank, and Sony keeps making the deals even better, and in that way they reinforce the idea that their games aren’t worth that much. I don’t have to tell you how Mario games get priced.

  • Spencer Diem

    I just love how Nintendo always knows what to do. They’re the smartest in the video-game industry as of now because they realize that they don’t have to worry about competition with most of the games they make.

    Neither Sony nor Microsoft has a party-type game or a kart-type game and even though I can’t say the same about a smash-type game (Sony made Playstation All-Stars), Nintendo still doesn’t have much competition. They took Microsoft’s and Sony’s fight over “hardcore” gamers as an opportunity to sell to… well, everybody else. Along with their own fans.

    And while everyone’s worried about Microsoft and Sony, Nintendo’s just laid back with their feet up… knowing they’ve already won.

    • http://www.gengame.net/ Alex Plant

      They do have party-type and kart-type games.

      That you don’t really know about them is telling.

      • Spencer Diem

        Okay then what do Sony and Microsoft have that rivals the Mario Party series? How about the Mario Kart series?

        • http://www.gengame.net/ Alex Plant

          Xbox 360: Star Wars Kinect, Kinect Joy Ride
          PlayStation: Start the Party!, they also had Crash-themed racing games (a game?) back in the day

          • EzikielofHyrule

            Crash tag team racing which was a great game imo

          • Alien Snikrep

            I will say that Start the Party and Star Wars Kinect do not come close to touching Mario Party…
            Mario Party’s only real competitor last year was Fortune Street–another Mario-featuring Nintendo game..
            There *are* plenty of good Kart games out there. ^_^

          • Richard Yates

            I think he meant good games!

        • Alien Snikrep

          Little Big Planet’s Kart game is fun. ^_^

        • Virus6

          ModNation Racers and LittleBigPlanet Karting directly rival Mario Kart.

      • Spencer Diem

        If I (me being the average consumer) don’t really know about them, it means they aren’t popular. And if they aren’t, then they probably aren’t competing with Nintendo. Which still supports my comment, by the way.

        • http://www.gengame.net/ Alex Plant

          That was the idea, yeah.

  • Tensei

    Not trying to be personal…but from what I’ve read from many of your articles, you are a very specific type of fan. Very conservative/traditionalist. And that is fine…Nintendo’s current approach is well suited for that.

    I like the ambitious Nintendo. Mario is great. But after 4 generations, Mario is Mario for me. Tropical Freeze might as well just be a reskinned Mario in my eyes. The game that made me first pay attention to the Wii U was 101. It could easily fit into Nintendo’s pantheon but yet is distinctly different. Then ofcourse there is X and bayonetta to a lesser extent. This is when Nintendo is most interesting for me.

    For older and younger demographic after simple fun, yes…they have an edge. But for the 18-30 demographic. The ones with the most disposable income, they are at a complete disadvantage. The winner of the next gen will be the one who has the most unique and diverse content. Because my consumer demographic is bored by the creative lull of the industry and the same old experiences.

    The industry is moving very fast and your pose that Nintendo will be fine as long as they keep their conservative approach, I find antithetical to being successful in the next generation.

    • obiwan362

      I only somewhat disagree with you. I agree that I am excited to see Nintendo do some new things. And I agree with the article that Nintendo should stay its course in not alienating its loyal followers when it comes to beloved game types. But I don’t think other companies are offering all that much that wouldn’t be the “same old experience”. That’s why we basically have to have at least 3 sequels to every game, with incredibly minimal differences between them, but they still sell like crazy. Again, I agree that Nintendo should branch out, and I’m really excited for Bayonetta 2, Wonderful 101, and the new IP Miyomoto is supposed to be working on. But I don’t think Nintendo is being so much more conservative than other companies, like everyone seems to think.

      • InfernalDinosaur

        Mmm… maybe you’re right. I’d like to say all of Naughty Dog’s games have raised the bar this generation, but really each simply built of the last and offered a few evolutionary improvements at a time. The last of us was great, but the jump in innovation is comparable to the NSMB series to 3D Land in terms of differences and improvements.

        • Nathan

          The differences in the Naughty Dog games are really more in terms of conveying narrative through the gameplay than they are about innovating gameplay itself. We’re getting to a point in gaming where we’ve moved so quickly that we’re almost at the point of books. There are only so many more new ways to play we can implement before everything is gimmicky. At this point, studios are focusing more on creating a highly engaging story and an emotionally involving experience.

          Look at the success of TellTale’s The Walking Dead games. Atrocious gameplay, but the narrative is so strong that gameplay becomes secondary.

          On the other end, there is the Mass Effect trilogy, which has a very strong and engaging sci-fi story and strong gameplay, with ME2 and ME3 building on top of what already existed and tweaking for minor improvements, rather than throwing it all out and starting from scratch each time.

    • InfernalDinosaur

      I agree with you.

    • Elem187

      Actually the 30+ gamer crowd has the most disposable income… I find the 18-30 the mostly are broke, with the 4-16 most able to convince their parents to open up their wallets.

  • Julian Delarosa

    Nintendo provides for more niches than Sony and Microsoft, need I say more?

  • coatlesscarl

    This is why I think forking over the dough to get Mega Man Legends 3 on Wii U/3DS like Sonic Lost World is such a good idea. It plays to Nintendo’s fanbase and at the same time appeals to gamers in general who have loved Mega Man for years.

    I also seriously hope they try to capture the audience looking for JRPGs of the quality they were on SNES/PS1 aka me.

    Good article, Alex.

  • Raider98

    I really liked this article. It’s nice to see some positivity as opposed to all the doom and gloom that’s surrounding the Wii U in almost all other corners of the internet.

  • Brandon Palonis

    I don’t know if it’s enough anymore for them to pursue their strengths. I love the Wii U and all it has to offer, but it’s off to a rocky start and losing third parties by the second. Very little interest sparked up with the fact that many of it’s core games are delayed and or not coming out until after Christmas. I love Nintendo and I don’t want to count them out, but there’s just no more interest in this console :/.

    • Elem187

      current performance is in no way indicative of future performance… Nintendo really hasn’t even tried to sell the console yet.. no advertising, no big name games. I never count Nintendo out.

  • lunchbox87

    Like them or not you need to respect what Nintendo does because a lot of what they brought to the table are used by MS and Sony heck Sony is a spawn of Nintendo and there is a reason hr kinect and the move exist

    • Nathan

      Respect for what they brought to the table is the same thing people have for Atari and Sega. Respect for past success and foundation-setting innovation is not a good platform for sales.

  • TehLeetHaxor

    PC will be the winner of this gen.

    • Elem187

      Actually I’ll agree that PC will be the big winner in 2014… Oculus Rift is going to change gaming forever… consoles will get it next next gen.

  • Dustin Decamp

    all nintendo has anymore is its fanbase from its famous games:Legend of Zelda,Super Mario, etc. beyond that they have nothing they just remake the same old game with the same old everything they do not push the bar they just stay the same thats why they will lose to the next generation, other consoles push the bar while all they try and do is stay the same to keep the fanbase they have.

    • CheeseLink302

      No. Just no.

    • obiwan362

      Please tell me you’re a CoD fan. PLEASE.

      • Elem187

        Thats pretty much a given.

    • Nathan

      I actually strongly agree with this. Just wanted to let you know that. Solidarity, bro.

    • Igos Du Ikana

      You are completely correct, and this is coming from a Zelda fan. They have basically driven that ip into the ground however, and I am just hoping I do not have to look else where for the experiance.

  • zdog

    I agree with so much of this article, but I still have one main concern with Wii U. I’m not sure the experiences they are providing on the new titles are ‘must have’ enough for the large casual market brought in on Wii to make the transition. It appears (so far) what you experienced on Wii with Mario Kart, Donkey Kong, and SSB will largely be the same on Wii U, just with better graphics. They need to start providing second screen experiences.

  • RockyAlboa

    The more I see that zelda picture at the top, the more I desperately want that beautiful graphics style to be Zelda U’s but that’s CGI if i’m not mistaken so we won’t see get it to that quality ;_;.

    As for the editorial, there’s no doubt that nintendo is offering something unique with their games lineup, and it’s clear when I talk to people or read their comments around the internet, this is the reason most are attracted to the wii u, or past consoles in the first place. Most of the games are vastly different types of games aimed at a different audiences than the competition. As far as we know there’s no sonic racing next year to rival mario in sales, no playstation all stars to rival smash, no devil may cry to rival Bayonetta 2, well you get my drift.

    That’s one of the main reasons I love nintendo and buy their consoles but other consoles do offer unique experiences too as much as people like to generalise about how all games are FPS militiary dudebro sims or whatever, they do evolve and innovate like many nintendo games.

    • GaySkull


      • Ryan

        The image of Link at the top was from the Super Smash Bros reveal at E3

  • Nintendo

    Very well written, thank you Alex Plant. We’ve sent you 2000 free shop points as a token of our appreciation for this article.

  • tp13goron

    Honestly, I’d rather play the Ratchet and Clank game than Super Mario 3D World. I played 3D Land, and I honestly didn’t find it that great, not sure why they aren’t doing a Super Mario Galaxy type game. I miss Ratchet and Clank, and I’ll be there on launch day.

    • http://www.gengame.net/ Alex Plant

      They aren’t doing a Super Mario Galaxy type game because SMG players didn’t really show up in equal earnest to buy the sequel.

      • Elem187

        Are you sure about that? 10.8 million purchase Mario Galaxy, 7 million purchased Galaxy 2.
        Not exactly a huge collapse in sales… SM3DW is being made because they want to bring even more fans into the fold of 3D Mario.

        • http://www.gengame.net/ Alex Plant

          With many franchises, we see sales actually INCREASE for sequels. For example, the first three Just Dance titles each saw ascending sales. That didn’t happen for Super Mario Galaxy. It lost about a third of Galaxy owners.

          • tp13goron

            That’s because SMG2 was planned to be DLC, not really that original compared to SMG. If they did SMG3 as not DLC and made it more like the original, then more people would buy it.

    • kenny Johnson

      They wanted a multiplayer 3D mario. The 3D Land style fit better than the SMG one did for co-op play.

  • K2L

    I really want the Wii U to rise. Nintendo has what it takes for that, they just need to get their act together. As long as they keep delaying their games, they won’t succeed.

  • Esteban Martinez

    All Nintendo loyalists are going to kiss your feet for writing this article.
    Unfortunately, Nintendo is in a very weak position this gen. They’re practicaly begging for third party games.
    But! The big N can carry a system with first party games and still make profit, hell they’ve done that three generations in a row, now. And since they sell mostly first party games in their systems, the profit is theirs to keep instead of sharing it with developers.
    So yeah, that and handheld market.
    Other than that, what was the point of your article? You just succeded in making Nintendo seem like the embodiment of the anti-cool.

  • Stealth

    wii u will be fine I am sure.

  • Majorasmask12

    When I saw the picture: ‘New Zelda, New Zelda, New Zelda’
    When I read this article: ” I don’t care for HD, I just want ZELDA’
    (I don’t HATE HD, but I just don’t NEED it)

  • Matthew Lee

    What I like about Nintendo is how there’s always games of such different genres all pilled into one console. You almost always have a great list of choices. And I know Sony and Microsoft have different choices as well, but honestly, when you first look at their line-up of games it looks pretty much like “FPS, FPS, FPS, etc.”

    I like just about all the gaming companies really, but that is why I like Nintendo most. :3

  • Efrain Lanz

    the wii u seems cool and i would get one but only for super smash bros.
    i like the 3DS i had one before and its amazing, to bad all i have left of it is zelda ocarina of time :(.
    so unless they make something i would die for on the wii u, i dont think im gonna get one.
    wat im sayin is nintendo got to start making games everyone can enjoy and love like they used to, or did they run out of ideas already, cause i know there are too many ideas out there for them to run out.

    • kenny Johnson

      I’m confused. You’re complaining that Nintendo isn’t making games everyone enjoys “like they used to” while most others are complaining that Nintendo keeps making the same games (i.e. Mario, Zelda, Donkey Kong, etc.)

      • Efrain Lanz

        Well yeah, but most of those go way back, I was talking about my generation. Games like on the Gamecube, and not SNES.