Looks like developers are already diving full-force into Xbox One’s promised cloud processing enhancements. Ubisoft says Xbox One’s Azure cloud servers will help make the game’s city AI more dynamic, allowing for an environment that responds in more sophisticated ways to players’ actions. The added processing power also gives the team freedom to include more responsive NPCs on the city streets.
They’re also adding some subtle physics effects, such as water wakes that actually rock nearby boats as you jet by. It remains to be seen whether these improvements are worth dropping a massive amount of cash on next-gen consoles, but it’ll give us some things to look for when comparing current and next-gen versions.
Click below for the full statement from producer Dominic Guay.
We’re still very much in the R&D period, that’s what I call it, because the hardware is still new. It’s obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us that’s good, but everyday it changes almost. We’re pushing it and we’re going to continue doing that until [Watch Dogs] ship date.
There are quite a few [advantages], obviously there are the graphics but you don’t need me to tell you, but there’s also everything related to the dynamism of the city. For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.
Do these improvements mean Xbox One’s version will be superior to PS4′s? Or is it just a comment on Xbox One versus Xbox 360? We’ll try to find some clarity in the coming weeks.