Wii U sales have not gotten off to the strong start Nintendo had hoped for, and a big part of that is due to a lack of ‘must have’ first party titles. Recent releases like Super Mario 3D World and Donkey Kong Country: Tropical Freeze provided only small, temporary boosts, but there may be no Nintendo title that gets people as excited as Super Smash Bros. does. Can Smash Bros. on Wii U help the struggling console turn things around? Cast your vote and join the debate!
Amongst a variety of Super Smash Bros. details revealed during the latest Nintendo Direct, one of the most interesting topics discussed was Little Mac’s move set, which includes a one hit K.O. move called K.O. Uppercut. Once Little Mac builds up his power meter – an exclusive fighting component to his character at this time – by either dealing damage or taking damage, players will be able to utilize his one hit K.O. move at their discretion.
Details as to how easy it will be to connect with this move are still unknown, but the entire concept of giving a single character an insta-kill move has begged us to ask the question – does Little Mac’s K.O. Uppercut give him an unfair advantage against other players? Sure, Little Mac is extremely weak when it comes to aerial combat, but does that warrant giving him such a unique and powerful move? Make the jump to take the poll and don’t be afraid to share your thoughts on the matter in the comments.
For the first time in the history of the franchise, Super Smash Bros. will have two different versions this time around. The latest iteration of the Nintendo-themed fighter is hitting both 3DS and Wii U. The handheld version launches first with portability, stereoscopic 3D, and the exclusive Smash Run mode. The Wii U version will hit later with gorgeous HD graphics, the return of the ‘My Music’ feature from Brawl, and more features to be announced later. Which one are you more excited for?
During the exciting Super Smash Bros. Direct earlier this week, it was revealed that their will be two different styles for online multiplayer this time around: ‘For Fun’ and ‘For Glory.’ While Super Smash Bros. has a wide variety of great stages, weapons, and items, some feel this makes the game too unbalanced and not competitive enough. As such, many players stick to the strict rules of playing with no items,
Fox only, and only Final Destination as a stage.
Whether you’re an ultra competitive player or someone just looking to have a great time, the new iteration of Super Smash Bros. has you covered. By selecting For Fun, you’ll have access to all stages (except Final Destination) and all items. By selecting For Glory, you’ll play exclusively on Final Destination with no items. However, to keep things from getting too repetitive, there will be a Final Destination version of every stage in the game. The only question left is: How will you play? Hit the jump and cast your vote!
The Super Smash Bros. Direct dished out a huge amount of information about the upcoming Super Smash Bros. 3DS and Wii U releases. The GenGAME staff is going to give their favorite moments of the Smash Bros. Direct in this Staff Picks opinion article.
When a game like Titanfall receives as much hype as it has over the past year, there’s always a chance that it won’t live up to its reputation. From what I’ve experienced over the course of playing Titanfall‘s beta this past weekend, that simply isn’t the case. Respawn Entertainment has gone to great lengths to provide first-person shooter fans with a fresh multiplayer experience that exudes bold, fast-paced gameplay. It is familiar, but at the same time completely foreign. It is solemn, yet playful in nature. Titanfall truly is a thrill-inducing experience that pushes the boundaries of the first-person shooter genre in all of the right directions. Hit the jump to find out more about my hands-on experience with Titanfall‘s beta this past weekend as well as gameplay footage and impressions from my experience on Xbox One.
After the Nintendo Direct announcement of Steel Diver: Sub Wars, I decided to download it and share my first impressions. Even just playing the free demo, I realized that this would be a cool game, with near fluid gameplay, Morse code chat, and an overall atmosphere that fits it perfectly. Make the jump to dive into my first impressions of Steel Diver: Sub Wars.
2013 has now long since passed, leaving behind some incredible gaming moments and memories. And despite an incredible lineup of games over this past year, 2014 is shaping up to be even better, especially when it comes to new IPs. For those unfamiliar with the term “IP,” it stands for intellectual property and represents a specific game series. From what’s been shown so far, 2014 isn’t messing around, as a host of awesome new franchises are set to release throughout the year. Let’s take a look at 10 incredible looking new IPs set to release in 2014. Oh, and I’ve created a YouTube segment to accompany this list if you’d prefer to watch it in video form. Check it out after the jump.
Every good hero has a good villain. After all, it’s the trials that a hero faces that makes them a true hero. Sometimes it’s more fun to root for the bad guys though in the hopes that they might do in their heroic adversary once and for all. This is why the GenGAME staff is counting down their favorite villains with this GenTEN List.
When I picked up my Xbox One on Nov. 22 I knew what I was getting myself into…at least I thought I did. Seeing as I pre-ordered the system in July (fairly shortly after Microsoft reversed its policies concerning DRM), you could probably say that I was hyped up for a new generation of consoles. In fact, I was even excited for the next iteration the Kinect – a feature heavily weaved into the infrastructure of Xbox One. Little did I know, Microsoft’s Kinect 2.0 would fail to deliver on almost every front regarding the immersive experience promised by the company throughout the course of the next-gen console’s marketing phase.
What bothers me most, however, is not the inability of game developers to fully utilize Kinect within their titles, as certain games (The Fighter Within) have already demonstrated their failure to successfully establish a decent set of motion controls. Rather, it is Microsoft’s lack of support, partnered with a decision to reduce the system’s GPU power allotted to Kinect’s video processing, that has me truly concerned. Maybe it was foolish of me to believe that Kinect 2.0′s overall performance pertaining to vocal and physical commands would be any better than that of the previous generation on Xbox 360, but it still doesn’t change the fact that Microsoft has some serious work to do if it plans on resurrecting the Kinect’s reputation.
A report has surfaced saying that Donkey Kong Country: Tropical Freeze does not use the Wii U GamePad display at all during normal play. You’ll just see a blank screen.
With Nintendo struggling to keep their Wii U business profitable – despite their holiday lineup and despite better 3DS sales, they’re projecting bigger losses this year than last year – many have taken this little detail as some kind of indication that Nintendo’s planning to drop the GamePad as a required piece of the system. I’ve got a different perspective.
It’s not looking good for Nintendo. Those nine million Wii U sales they hoped to scoop up this year were always out-of-reach, but they’ve finally had to come out and make it official: they’re not even close. And that 100 billion yen operating profit Mr. Iwata promised last year? Yeah, that’s not happening either.
Like clockwork, the critics have come out of the woodwork to wonder: why won’t Nintendo just go third-party and release their games on other devices? The assumption, of course, is that Nintendo has the best games in the business, and keeping them restricted to their own hardware just doesn’t work in this day and age. But if you look closely at Nintendo’s woes, the problem is plain: it’s their software that really isn’t performing.