It was recently announced that Monolith Productions will be working on a Lord of The Rings prequel titled Middle Earth: Shadow of Mordor and studio head Kevin Stephens is making it known that he and Monolith Productions are very invested in creating a Lord of The Rings game that is respectful of Tolkien’s source material, but also gives gamers a unique perspective on the series.
Pokémon Snap was quite popular back in the day of Nintendo 64. The player was a photographer tasked with taking pictures of the many Pokémon that lived in the wild. With Wii U, there have been fans calling for a return to the classic. The idea would make sense because the GamePad would offer a perfect camera mechanic that makes use of the motion controls, yet Nintendo has said just about nothing on the topic…until now.
When the director of Pokémon X and Pokémon Y, Junichi Masuda, was asked directly about the possibility of a return to Pokémon Snap, he didn’t really dismiss the idea. Then again, he didn’t exactly endorse it, either. Find out what he said after the jump.
Ubisoft’s been busy with next-gen titles – Assassin’s Creed IV, the latest and greatest in their yearly franchise – is coming to new platforms, and they’re also bringing the brand-new IP Watch_Dogs to the fledgling systems. It could just stem from my childhood desire to be a hacker, but whatever it is, I’m really excited to see if this game can deliver.
Xbox Wire delivered an interview with the development team about the power of next-gen, which shed some light on how they’re leveraging the new platforms. Click below for the latest on Watch_Dogs.
Assassin’s Creed is one of those game series that I often hear my friends talk about, but that I personally haven’t gotten around to playing yet. I think it’s most likely because I always hear such mixed reviews and opinions about each of the games in the series. I did grab the second one thanks to Microsoft’s Games with Gold promo, so it’s only a matter of time before I jump in.
Yet, if one thing’s for sure, it’s that everyone loves being a pirate. Now that the game’s a little over two months away, here’s the latest on Assassin’s Creed IV: Black Flag.
Professor Layton vs. Ace Attorney has been out in Japan on 3DS since November 2012. Luckily for European fans of both series, Level-5 boss Akihiro Hino hinted at the game being localized in France.
The tease came at the panel held by Akihiro Hino at the past weekend’s Japan Expo which took place in France. When posed the question of whether or not the game would be released in France, Hino replied, “Something is in the making, but I can not tell you today. Be patient.”
GenGAME Interview: Cloudberry Kingdom Dev Talks Development History, Indie Scene, Off-TV Play Confirmed for Wii U
Do you like classic 2D platformers like Mario? Do you like games that provide you with a challenge? How about games that have an infinite amount of playable levels? If you answered yes to any or all of these questions, you’ll want to check out indie developer Pwnee Studio’s upcoming game Cloudberry Kingdom. Created by childhood friends TJ Lutz and Jordan Fisher, Cloudberry Kingdom is a never-ending adventure featuring over ten playable characters, a custom ‘Hero Factory’ that lets you design everything from your characters’ looks to their physics, and an advanced level-designing AI that spawns an infinite amount of randomized levels.
I got the chance to spend some hands on time with Cloudberry Kingdom at E3, and TJ himself was there at the demo station, playing along and answering any questions I had about his game. I had a blast, so we set up a follow-up interview to dig a little deeper into Cloudberry Kingdom. You can read the interview after the jump to catch details ranging from the origins of the game’s peculiar name to its development history to what it’s like being an indie developer in today’s market.
We here at GenGAME are really stoked about many of the new IP coming out over the next couple years, and The Order: 1886 is close to the top of our list. Our boss, even decided to make a website dedicated to it!
PlayStation Blog has released a new interview with Ready at Dawn co-founder Ru Weerasuriya that discusses the game’s approach to story-driven action, its take on Industrial London, and how it’s trying to authentically present a “filmic” video game that actually looks like and feels it could be an old Hollywood movie. Click below to check out the interview.
Following the reveal of Xbox One’s $499 price tag, Bloomberg caught up with the company for an interview. Microsoft’s Don Mattrick defended the price point ($100 more than PlayStation 4), stating that as total package, Xbox One is actually over-delivering on value.
Mattrick highlighted things like the Xbox Live experience and Skype as key factors that separate the Xbox brand from the competition. Additionally, he did a rundown of some of the big name games coming exclusively to Xbox One, including ‘Halo 5.’ A new Halo was announced during Microsoft’s E3 press conference, but prior to Mattrcik’s statement, it had not been confirmed as Halo 5. You can catch Mattrick’s interview with Bloomberg after the jump.
Popular internet ranter Angry Joe was not a happy camper following the reveal of Xbox One. His initial reaction video was an expletive-laced shoutfest with a heaping helping of shocked disbelief mixed in for good measure. Looks like Joe has managed to calm down in the past few weeks, as he was able to remain civil when he got the opportunity to interview Microsoft Director of Programming Larry Hryb (AKA Major Nelson) at E3. Joe and Nelson had a good discussion, highlighting hot topics like lending policies, internet requirements, and cloud gaming. You can catch the interview after the jump.
Nintendo recently released a video interview with Jason Michael Paul, executive producer of The Legend of Zelda: Symphony of the Goddesses concert tour. He describes fans’ connection with the series and its music and how the tour has been one of the most exciting partnerships of his career, as well as the “Second Quest” second season which has just kicked off in the U.S.
Click below to check out the interview – he hints that music from future titles might even make an appearance!
Ubisoft has released another internal Q&A interview, similar to the one we shared recently for Assassin’s Creed IV: Black Flag. This time, it’s for Watch Dogs, and it goes over literally everything, from the story to the game concept to its connection to real-world events.
If you’ve been hoping to learn about Watch Dogs, there’s no better time than the present. The interview offers insight into the life and character of Aiden Pearce and the inspiration for the ctOS, and taps into the very pulse of the development team. Click below to check out the interview.
Ubisoft put together an internal Q&A with the game’s new creative director, Jean Guesdon, that goes over some of the history, game mechanics, and story beats with more “straight-from-the-source” details about the Golden Age of Pirates, the introduction of the Assassins and Templars to the historical events in the Americas, and new gameplay systems like the “Horizon” system.
Click below to check out the interview.