The highly-doubted rumours about Final Fantasy X-3 being in development have been denied by Producer Yoshinori Kitase. The rumours started when an article in Japanese magazine Weekly Famitsu was mistranslated. The piece did talk about two games, just not the ones people thought. The other rumoured game, a new Dissidia: Final Fantasy had Director Mitsunori Takahashi saying that “he’d certainly love to do it”, but no other information on that title was given.
E3 2013 finally confirmed the existence of Kingdom Hearts III and revealed the new title and confirmation of Final Fantasy XV. With little news since, the CEO and President of Square Enix, Yosuke Matsuda commented on these titles among other things during an interview on Japanese website Nikkei Trendy. In terms of domestic development, he claims to have remarkable confidence in both franchises, and even though he can’t go into details, Square Enix will give more information at this years E3.
ReVeN became fully funded on Kickstarter just the other day so naturally GenGAME had to grab these guys for an interview about the game. I asked the team of Austin, John and Mark some questions about themselves, Varia Games and ReVeN and got some great responses. If you haven’t seen anything about ReVeN yet check out the Kickstarter page, or previous coverage we’ve had on ReVeN.
Just last week, we reported on a game that just started a Kickstarter campaign called Zombie Company Crusade. I was able to sit down and talk with Thad David, the creator of Zombie Company Crusade which is up on Kickstarter right now. Zombie Company Crusade is planned to be a mobile free to play real-time strategy game on iOS and Android. I spoke with Thad about his experience in the military and how that shaped his work on Zombie Company Crusade. We also talked about some of the aspects of the game and the filming of the movie his team put together on Kickstarter. The concept of the game seems very interesting and it’s something that would be great to see done on mobile devices. If you’re interested in the full interview take a look after the break.
A recent Q&A session with Capcom Executive Producer Yoshinori Ono has revealed that Monster Hunter Frontier G could end up seeing releases in regions outside of Japan.
The MMO, which is reportedly in development for PS Vita in Japan, originally released on PC in 2007, followed by releases on PS3, Xbox 360 and Wii U. Hit the jump to view Ono’s full statement.
It was recently announced that Monolith Productions will be working on a Lord of The Rings prequel titled Middle Earth: Shadow of Mordor and studio head Kevin Stephens is making it known that he and Monolith Productions are very invested in creating a Lord of The Rings game that is respectful of Tolkien’s source material, but also gives gamers a unique perspective on the series.
Pokémon Snap was quite popular back in the day of Nintendo 64. The player was a photographer tasked with taking pictures of the many Pokémon that lived in the wild. With Wii U, there have been fans calling for a return to the classic. The idea would make sense because the GamePad would offer a perfect camera mechanic that makes use of the motion controls, yet Nintendo has said just about nothing on the topic…until now.
When the director of Pokémon X and Pokémon Y, Junichi Masuda, was asked directly about the possibility of a return to Pokémon Snap, he didn’t really dismiss the idea. Then again, he didn’t exactly endorse it, either. Find out what he said after the jump.
Ubisoft’s been busy with next-gen titles – Assassin’s Creed IV, the latest and greatest in their yearly franchise – is coming to new platforms, and they’re also bringing the brand-new IP Watch_Dogs to the fledgling systems. It could just stem from my childhood desire to be a hacker, but whatever it is, I’m really excited to see if this game can deliver.
Xbox Wire delivered an interview with the development team about the power of next-gen, which shed some light on how they’re leveraging the new platforms. Click below for the latest on Watch_Dogs.
Assassin’s Creed is one of those game series that I often hear my friends talk about, but that I personally haven’t gotten around to playing yet. I think it’s most likely because I always hear such mixed reviews and opinions about each of the games in the series. I did grab the second one thanks to Microsoft’s Games with Gold promo, so it’s only a matter of time before I jump in.
Yet, if one thing’s for sure, it’s that everyone loves being a pirate. Now that the game’s a little over two months away, here’s the latest on Assassin’s Creed IV: Black Flag.
Professor Layton vs. Ace Attorney has been out in Japan on 3DS since November 2012. Luckily for European fans of both series, Level-5 boss Akihiro Hino hinted at the game being localized in France.
The tease came at the panel held by Akihiro Hino at the past weekend’s Japan Expo which took place in France. When posed the question of whether or not the game would be released in France, Hino replied, “Something is in the making, but I can not tell you today. Be patient.”
GenGAME Interview: Cloudberry Kingdom Dev Talks Development History, Indie Scene, Off-TV Play Confirmed for Wii U
Do you like classic 2D platformers like Mario? Do you like games that provide you with a challenge? How about games that have an infinite amount of playable levels? If you answered yes to any or all of these questions, you’ll want to check out indie developer Pwnee Studio’s upcoming game Cloudberry Kingdom. Created by childhood friends TJ Lutz and Jordan Fisher, Cloudberry Kingdom is a never-ending adventure featuring over ten playable characters, a custom ‘Hero Factory’ that lets you design everything from your characters’ looks to their physics, and an advanced level-designing AI that spawns an infinite amount of randomized levels.
I got the chance to spend some hands on time with Cloudberry Kingdom at E3, and TJ himself was there at the demo station, playing along and answering any questions I had about his game. I had a blast, so we set up a follow-up interview to dig a little deeper into Cloudberry Kingdom. You can read the interview after the jump to catch details ranging from the origins of the game’s peculiar name to its development history to what it’s like being an indie developer in today’s market.
We here at GenGAME are really stoked about many of the new IP coming out over the next couple years, and The Order: 1886 is close to the top of our list. Our boss, even decided to make a website dedicated to it!
PlayStation Blog has released a new interview with Ready at Dawn co-founder Ru Weerasuriya that discusses the game’s approach to story-driven action, its take on Industrial London, and how it’s trying to authentically present a “filmic” video game that actually looks like and feels it could be an old Hollywood movie. Click below to check out the interview.