When a game like Titanfall receives as much hype as it has over the past year, there’s always a chance that it won’t live up to its reputation. From what I’ve experienced over the course of playing Titanfall‘s beta this past weekend, that simply isn’t the case. Respawn Entertainment has gone to great lengths to provide first-person shooter fans with a fresh multiplayer experience that exudes bold, fast-paced gameplay. It is familiar, but at the same time completely foreign. It is solemn, yet playful in nature. Titanfall truly is a thrill-inducing experience that pushes the boundaries of the first-person shooter genre in all of the right directions. Hit the jump to find out more about my hands-on experience with Titanfall‘s beta this past weekend as well as gameplay footage and impressions from my experience on Xbox One.
After the Nintendo Direct announcement of Steel Diver: Sub Wars, I decided to download it and share my first impressions. Even just playing the free demo, I realized that this would be a cool game, with near fluid gameplay, Morse code chat, and an overall atmosphere that fits it perfectly. Make the jump to dive into my first impressions of Steel Diver: Sub Wars.
2013 has now long since passed, leaving behind some incredible gaming moments and memories. And despite an incredible lineup of games over this past year, 2014 is shaping up to be even better, especially when it comes to new IPs. For those unfamiliar with the term “IP,” it stands for intellectual property and represents a specific game series. From what’s been shown so far, 2014 isn’t messing around, as a host of awesome new franchises are set to release throughout the year. Let’s take a look at 10 incredible looking new IPs set to release in 2014. Oh, and I’ve created a YouTube segment to accompany this list if you’d prefer to watch it in video form. Check it out after the jump.
When I picked up my Xbox One on Nov. 22 I knew what I was getting myself into…at least I thought I did. Seeing as I pre-ordered the system in July (fairly shortly after Microsoft reversed its policies concerning DRM), you could probably say that I was hyped up for a new generation of consoles. In fact, I was even excited for the next iteration the Kinect – a feature heavily weaved into the infrastructure of Xbox One. Little did I know, Microsoft’s Kinect 2.0 would fail to deliver on almost every front regarding the immersive experience promised by the company throughout the course of the next-gen console’s marketing phase.
What bothers me most, however, is not the inability of game developers to fully utilize Kinect within their titles, as certain games (The Fighter Within) have already demonstrated their failure to successfully establish a decent set of motion controls. Rather, it is Microsoft’s lack of support, partnered with a decision to reduce the system’s GPU power allotted to Kinect’s video processing, that has me truly concerned. Maybe it was foolish of me to believe that Kinect 2.0′s overall performance pertaining to vocal and physical commands would be any better than that of the previous generation on Xbox 360, but it still doesn’t change the fact that Microsoft has some serious work to do if it plans on resurrecting the Kinect’s reputation.
A report has surfaced saying that Donkey Kong Country: Tropical Freeze does not use the Wii U GamePad display at all during normal play. You’ll just see a blank screen.
With Nintendo struggling to keep their Wii U business profitable – despite their holiday lineup and despite better 3DS sales, they’re projecting bigger losses this year than last year – many have taken this little detail as some kind of indication that Nintendo’s planning to drop the GamePad as a required piece of the system. I’ve got a different perspective.
While the Game Industry is busy arguing about whether Xbox One or PS4 is better, or whether Nintendo will get out of the hardware business, or whether Michael Pachter might decide to one day look outside and say that yes, the sky is in fact blue, basically everyone seems to have been ignoring the real question: what about the gamers?
Except for this guy, apparently. He claims to have not touched a video game in the nine or so years since 2005, and yet his assessment of the industry is more honest than anything else I’ve seen during that time.
It’s not looking good for Nintendo. Those nine million Wii U sales they hoped to scoop up this year were always out-of-reach, but they’ve finally had to come out and make it official: they’re not even close. And that 100 billion yen operating profit Mr. Iwata promised last year? Yeah, that’s not happening either.
Like clockwork, the critics have come out of the woodwork to wonder: why won’t Nintendo just go third-party and release their games on other devices? The assumption, of course, is that Nintendo has the best games in the business, and keeping them restricted to their own hardware just doesn’t work in this day and age. But if you look closely at Nintendo’s woes, the problem is plain: it’s their software that really isn’t performing.
I love the Mario Kart series. Specifically, I love Mario Kart 7 on Nintendo 3DS. But, hey, don’t get me wrong, I thoroughly enjoy playing other games in the franchise as well. Depending on my mood, there are times when I’d much rather sit down and play Mario Kart Wii or Double Dash with my friends on a big screen TV than strain my eyes for hours on my 3DS. Regardless, when it comes down to the sheer overall gameplay experience concerning a specific Mario Kart title, Mario Kart 7 wins the race every time.
Seeing as Mario Kart 8 will be coming out this Spring, there’s been a lot of hype surrounding the game’s launch, but I have to admit, I’m not all that impressed. I’m not diminishing the game’s overall aesthetics or even its ambition, as it looks incredible from both a graphical and contextual standpoint. What ceases to truly excite me about this game is the fact that it basically resembles Mario Kart 7, only with an added gameplay element that seems gimmicky and holistically unnecessary – antigravity. I understand that added features are important to new installments of games within a series, but certain features can seem forced at times in an attempt to merely add something new. You may see things differently, but from what’s been shown so far, it seems as though Mario Kart 7 offers a more fulfilling gameplay experience without the gimmicks, which speaks to the series as a whole.
“Assassin’s Creed is going too far…” people whisper as they reach for Black Flag, swearing to themselves this is the last time they buy a game from the franchise. But with everyone talking about how Assassin’s Creed is boring and repetitive, it really begs the question: should the franchise quit while it’s ahead?
It’s become kind of an industry tradition to call for Nintendo to go third-party and bring their games to other platforms. Lately, with the gross mishandling of Wii U, those calls have become much louder. It’s gotten so bad, people are starting to read everything as having to do with Nintendo eventually taking their games out of the dedicated hardware business.
For example, when Reggie Fils-Aime talked about Nintendo experimenting with mobile apps as marketing tools for software, we saw headlines like “Nintendo iOS Apps: Why You Shouldn’t Be Excited.” (The assumption, of course, is that people should be excited if Nintendo starts releasing its games as iOS apps.) Nintendo has, as always, dismissed this notion as absurd. Not gonna happen. Making Nintendo games available on non-Nintendo hardware would diminish the value of the software. They have been very insistent about this.
So why does it keep coming up? I think the root of the issue lies in fundamental misunderstandings about what it takes to be successful in the hardware business.
Well, it’s December 31st. It’s that time of the year again where everyone feels the need to reflect on the past three hundred and sixty five days, and I might as well follow suit. However, instead of looking back at the whole of video games for the past year, or even this site’s history, I’m going to babble on about something I’ve been thinking a lot about lately: 2013 was the year the Nintendo 3DS became my favorite gaming console.
Hyrule Warriors was recently announced during the latest Nintendo Direct. It has since been met with some very contrasting opinions that range from love and excitement on one end of the spectrum to frustration and malice on the other end. Judging from the opinions of commentors and other outlets, the general aura surrounding Hyrule Warriors is one of uncertainty. Based on GenGAME’s recent poll, the resounding ‘Yes this is a good move for Nintendo’ response has been very uplifting because a partnership between Tecmo-Koei and Nintendo is something that I’ve dreamt of for the past forever.